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UE3:AccessControl (UDK)

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UDK Object >> Actor >> Info >> AccessControl
Package: 
Engine
This class in other games:
U2XMP, UE2Runtime, U2, UT2003, UT2004, UT3

AccessControl.

AccessControl is a helper class for GameInfo. The AccessControl class determines whether or not the player is allowed to login in the PreLogin() function, and also controls whether or not a player can enter as a spectator or a game administrator.

Properties

ACDescText

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "If this password is set, players will have to enter it to join this server."

Default value, index 1: "Specifies IP addresses or address ranges which have been banned."

Default value, index 2: "Password required to login with administrator privileges on this server."

ACDisplayText

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "Game Password"

Default value, index 1: "Access Policies"

Default value, index 2: "Admin Password"

AdminClass

Type: class<Admin>


Default value: Class'Engine.Admin'

AdminPassword

Type: string

Modifiers: private, globalconfig

Password to receive bAdmin privileges.

BannedIDs

Type: array<OnlineSubsystem.UniqueNetId>

Modifiers: globalconfig


bDontAddDefaultAdmin

Type: bool


DefaultKickReason

Type: string

Modifiers: localized


Default value: "None specified"

GamePassword

Type: string

Modifiers: private, globalconfig

Password to enter game.

IdleKickReason

Type: string

Modifiers: localized


Default value: "Kicked for idling."

IPBanned

Type: string

Modifiers: localized


Default value: "Your IP address has been banned on this server."

IPPolicies

Type: array<string>

Modifiers: globalconfig


Default value: "ACCEPT;*"

KickedMsg

Type: string

Modifiers: localized


Default value: "You have been forcibly removed from the game."

NeedPassword

Type: string

Modifiers: localized


Default value: "You need to enter a password to join this game."

SessionBanned

Type: string

Modifiers: localized


Default value: "Your IP address has been banned from the current game session."

WrongPassword

Type: string

Modifiers: localized


Default value: "The password you entered is incorrect."

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Functions

Events

PreLogin

event PreLogin (string Options, string Address, out string OutError, bool bSpectator)


Other instance functions

AdminEntered

function AdminEntered (PlayerController P)


AdminExited

function AdminExited (PlayerController P)


AdminLogin

function bool AdminLogin (PlayerController P, string Password)


AdminLogout

function bool AdminLogout (PlayerController P)


CheckIPPolicy

function bool CheckIPPolicy (string Address)


GetControllerFromString

function Controller GetControllerFromString (string Target)

Takes a string and tries to find the matching controller associated with it. First it searches as if the string is the player's name. If it doesn't find a match, it attempts to resolve itself using the target as the player id.

Returns:

the controller assoicated with the key. NONE is a valid return and means not found.

Params: Target The search key

IsAdmin

function bool IsAdmin (PlayerController P)

Returns:

TRUE if the specified player has admin priveleges.

IsIDBanned

function bool IsIDBanned (const out OnlineSubsystem.UniqueNetId NetID)


Kick

function Kick (string Target)


KickBan

function KickBan (string Target)


KickPlayer

function bool KickPlayer (PlayerController C, string KickReason)


ParseAdminOptions

function bool ParseAdminOptions (string Options)

Parses the specified string for admin auto-login options

Parameters:

  • Options - a string containing key/pair options from the URL (?key=value,?key=value)

Returns:

TRUE if the options contained name and password which were valid for admin login.

RequiresPassword

function bool RequiresPassword ()


SetAdminPassword

function bool SetAdminPassword (string P)


SetGamePassword

function SetGamePassword (string P)


ValidLogin

function bool ValidLogin (string UserName, string Password)

Returns:

TRUE if the specified username + password match the admin username/password