Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:Admin (UDK)"

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| parent3 = Actor
 
| parent3 = Actor
 
| parent4 = Object
 
| parent4 = Object
 +
| interface1 = Interface_NavigationHandle
 
}}
 
}}
 
{{autogenerated}}
 
{{autogenerated}}

Revision as of 06:24, 17 January 2010

UDK Object >> Actor >> Controller >> PlayerController >> Admin
Package: 
Engine
Implemented interfaces
Interface_NavigationHandle
This class in other games:
U2XMP, UT2004, UT2003, U2, UE2Runtime, UT3


Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

Property Value
ReplacementPrimitive None

Functions

Exec functions

Admin

exec function Admin (string CommandLine)


Kick

exec function Kick (string S)


KickBan

exec function KickBan (string S)


PlayerList

exec function PlayerList ()


RestartMap

exec function RestartMap ()


Switch

exec function Switch (string URL)


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions

ServerAdmin

reliable server function ServerAdmin (string CommandLine)


ServerKick

reliable server function ServerKick (string S)


ServerKickBan

reliable server function ServerKickBan (string S)


ServerRestartMap

reliable server function ServerRestartMap ()


ServerSwitch

reliable server function ServerSwitch (string URL)