My program doesn't have bugs. It just develops random features.

UE3:AmbientSoundNonLoop (UT3)

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UT3 Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundNonLoop
Package: 
Engine
This class in other games:
UDK

Version of AmbientSoundSimple that picks a random non-looping sound to play. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
SoundCueInstance SoundCue'Engine.Default__AmbientSoundNonLoop:SoundCue0'
SoundNodeInstance SoundNodeAmbientNonLoop'Engine.Default__AmbientSoundNonLoop:SoundNodeAmbientNonLoop0'

Subobjects

AudioComponent0

Class: Engine.AudioComponent

Inherits from: AmbientSoundSimple.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundNonLoop:DrawSoundRadius0'

DrawSoundRadius0

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSoundSimple.DrawSoundRadius0

Property Value
SphereColor
Member Value
A 255
B 50
G 50
R 240

SoundCue0

Class: Engine.SoundCue

Inherits from: AmbientSoundSimple.SoundCue0

No new values.

SoundNodeAmbientNonLoop0

Class: Engine.SoundNodeAmbientNonLoop

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: AmbientSoundSimple.Sprite

No new values.