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UE3:AmbientSoundSimpleToggleable (UT3)

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UT3 Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'AmbientSoundSimpleToggleable'

bFadeOnToggle

Type: bool


FadeInDuration

Type: float


Default value: 1.0

FadeInVolumeLevel

Type: float


Default value: 1.0

FadeOutDuration

Type: float


Default value: 1.0

FadeOutVolumeLevel

Type: float


Internal variables

bCurrentlyPlaying

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed ambient sounds on clients

Default values

Property Value
bAutoPlay False
bNoDelete True
bStatic False
CollisionType COLLIDE_CustomDefault
SoundCueInstance SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0'
SoundNodeInstance SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0'

Subobjects

AudioComponent0

Class: Engine.AudioComponent

Inherits from: AmbientSoundSimple.AudioComponent0

No new values.

DrawSoundRadius0

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSoundSimple.DrawSoundRadius0

No new values.

SoundCue0

Class: Engine.SoundCue

Inherits from: AmbientSoundSimple.SoundCue0

No new values.

SoundNodeAmbient0

Class: Engine.SoundNodeAmbient

Inherits from: AmbientSoundSimple.SoundNodeAmbient0

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: AmbientSoundSimple.Sprite

No new values.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle Action)

Handling Toggle event from Kismet.

StartPlaying

simulated function StartPlaying ()


StopPlaying

simulated function StopPlaying ()