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UE3:AmbientSound (UT3)

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UT3 Object >> Actor >> Keypoint >> AmbientSound
Package: 
Engine
Direct subclass:
AmbientSoundSimple
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

Ambient sound, sits there and emits its sound. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'AmbientSound'[edit]

bAutoPlay[edit]

Type: bool

Should the audio component automatically play on load?

Default value: True

Property group 'Audio'[edit]

AudioComponent[edit]

Type: AudioComponent

Modifiers: editconst, const

Audio component to play

Default value: AudioComponent'AudioComponent0'

Internal variables[edit]

bIsPlaying[edit]

Type: bool

Modifiers: private

Is the audio component currently playing?

Default values[edit]

Property Value
Components[1] AudioComponent'AudioComponent0'

Subobjects[edit]

AudioComponent0[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Keypoint.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Ambient'