I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:AnimNodeSequenceBlendBase (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE3:AnimBlendInfo (UT3))
Jump to: navigation, search
UT3 Object >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase
Package: 
Engine
Direct subclass:
AnimNodeSequenceBlendByAim
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

This class encapsulates a common interface to extract multiple animation data and blend it.

Properties[edit]

Property group 'Animations'[edit]

Anims[edit]

Type: array<AnimBlendInfo>

Modifiers: editfixedsize, editinline, export

Array of animations to blend

Default value, index 0:

Member Value
Weight 1.0

Structs[edit]

AnimBlendInfo[edit]

Modifiers: native

Structure to define animation blending.

name AnimName 
Name of animation sequence
AnimInfo AnimInfo 
Animation info
float Weight 
Weight i the blend

AnimInfo[edit]

Modifiers: native

Structure regrouping all we need to extract an animation.

name AnimSeqName 
Animation Name
AnimSequence AnimSeq 
Pointer to actual AnimSequence.

Found from SkeletalMeshComponent using AnimSeqName when you call SetAnim.

int AnimLinkupIndex 
Bone -> Track mapping info for this player node.

Index into the LinkupCache array in the AnimSet. Found from AnimSet when you call SetAnim.