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UE3:AnimNodeBlendByPhysics (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByPhysics

Contents

Package: 
Engine
This class in other games:
UT3

AnimNodeBlendByPhysics.uc Looks at the physics of the Pawn that owns this node and blends accordingly.

Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'PHYS_None'
Children[1]
Member Value
Name 'PHYS_Walking'
Children[2]
Member Value
Name 'PHYS_Falling'
Children[3]
Member Value
Name 'PHYS_Swimming'
Children[4]
Member Value
Name 'PHYS_Flying'
Children[5]
Member Value
Name 'PHYS_Rotating'
Children[6]
Member Value
Name 'PHYS_Projectile'
Children[7]
Member Value
Name 'PHYS_Interpolating'
Children[8]
Member Value
Name 'PHYS_Spider'
Children[9]
Member Value
Name 'PHYS_Ladder'
Children[10]
Member Value
Name 'PHYS_RigidBody'
Children[11]
Member Value
Name 'PHYS_SoftBody'
Children[12]
Member Value
Name 'PHYS_Unused'
Children[13]
Member Value
Name 'PHYS_Custom'