Cogito, ergo sum

UE3:AnimNodeBlendByProperty (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByProperty
Package: 
Engine

AnimNodeBlendByProperty.uc Looks at a specific property of the Pawn and will blend between two inputs based on its value

Properties[edit]

Property group 'AnimNodeBlendByProperty'[edit]

BlendTime[edit]

Type: float


Default value: 0.1

BlendToChild1Time[edit]

Type: float


Default value: 0.1

BlendToChild2Time[edit]

Type: float


Default value: 0.1

bUseOwnersBase[edit]

Type: bool

If Property should be looked up on the Owner's base instead of the Owner.

bUseSpecificBlendTimes[edit]

Type: bool

Use BlendToChild1Time/BlendToChild2Time instead of BlendTime?

FloatPropMax[edit]

Type: float


Default value: 1.0

FloatPropMin[edit]

Type: float


PropertyName[edit]

Type: name

Property Name to look up

Property group 'Editor'[edit]

bSynchronizeNodesInEditor[edit]

Type: bool

When moving the slider, keep nodes with same property in sync.

Default value: True

Internal variables[edit]

CachedOwner[edit]

Type: Actor

Modifiers: transient

Track Owner changes

CachedProperty[edit]

Type: Property

Modifiers: transient

Cached property object pointer. Avoids slow FindField on a per tick basis.

CachedPropertyName[edit]

Type: name

Modifiers: transient

Name of cached property. Used to detect changes and invalidating the cached property.

Default values[edit]

Property Value
bForceChildFullWeightWhenBecomingRelevant False
Children[1]
Member Value
Name 'Child2'