My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:AnimNodeBlendBySpeed (UDK)"

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==Properties==
 
==Properties==
 
===Property group 'AnimNodeBlendBySpeed'===
 
===Property group 'AnimNodeBlendBySpeed'===
 +
====BlendDownDelay====
 +
'''Type:''' [[float]]
 +
 +
Optional delay before blending to the next channel
 +
 
====BlendDownPerc====
 
====BlendDownPerc====
 
'''Type:''' [[float]]
 
'''Type:''' [[float]]
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'''Default value:''' 0.1
 
'''Default value:''' 0.1
 +
 +
====BlendUpDelay====
 +
'''Type:''' [[float]]
 +
 +
Optional delay before blending to the next channel
  
 
====BlendUpTime====
 
====BlendUpTime====
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===Internal variables===
 
===Internal variables===
 +
====BlendDelayRemaining====
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'''Type:''' [[float]]
 +
 +
'''[[Variables#Modifiers|Modifiers]]:''' transient
 +
 +
<!-- enter variable description -->
 +
 
====LastChannel====
 
====LastChannel====
 
'''Type:''' [[int]]
 
'''Type:''' [[int]]

Revision as of 05:24, 17 January 2010

UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed
Package: 
Engine
This class in other games:
UT3

AnimNodeBlendBySpeed

Blends between child nodes based on the owners speed and the defined constraints.

Properties

Property group 'AnimNodeBlendBySpeed'

BlendDownDelay

Type: float

Optional delay before blending to the next channel

BlendDownPerc

Type: float

When should we start blending back down

Default value: 0.2

BlendDownTime

Type: float

How fast to blend when going down

Default value: 0.1

BlendUpDelay

Type: float

Optional delay before blending to the next channel

BlendUpTime

Type: float

How fast to blend when going up

Default value: 0.1

bUseAcceleration

Type: bool

Use acceleration instead of Velocity to determine speed

Constraints

Type: array<float>

Weights/ constraints used for transition between child nodes

Default value, index 1: 180.0

Default value, index 2: 350.0

Default value, index 3: 900.0

Internal variables

BlendDelayRemaining

Type: float

Modifiers: transient


LastChannel

Type: int

Last Channel being used

Speed

Type: float

How fast they are moving this frame.

Default values

Property Value
bSkipTickWhenZeroWeight True