Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:AnimNodeBlendBySpeed (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed
Package: 
Engine
This class in other games:
UT3

AnimNodeBlendBySpeed

Blends between child nodes based on the owners speed and the defined constraints.

Properties

Property group 'AnimNodeBlendBySpeed'

BlendDownDelay

Type: float

Optional delay before blending to the next channel

BlendDownPerc

Type: float

When should we start blending back down

Default value: 0.2

BlendDownTime

Type: float

How fast to blend when going down

Default value: 0.1

BlendUpDelay

Type: float

Optional delay before blending to the next channel

BlendUpTime

Type: float

How fast to blend when going up

Default value: 0.1

bUseAcceleration

Type: bool

Use acceleration instead of Velocity to determine speed

Constraints

Type: array<float>

Weights/ constraints used for transition between child nodes

Default value, index 1: 180.0

Default value, index 2: 350.0

Default value, index 3: 900.0

Internal variables

BlendDelayRemaining

Type: float

Modifiers: transient


LastChannel

Type: int

Last Channel being used

Speed

Type: float

How fast they are moving this frame.

Default values

Property Value
bSkipTickWhenZeroWeight True