UE3:AnimNodeBlendBySpeed (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:24, 17 January 2010 by Unknown user (talk)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed
Package:
Engine
This class in other games:

AnimNodeBlendBySpeed

Blends between child nodes based on the owners speed and the defined constraints.

Properties

Property group 'AnimNodeBlendBySpeed'

BlendDownDelay

Type: float

Optional delay before blending to the next channel

BlendDownPerc

Type: float

When should we start blending back down

Default value: 0.2

BlendDownTime

Type: float

How fast to blend when going down

Default value: 0.1

BlendUpDelay

Type: float

Optional delay before blending to the next channel

BlendUpTime

Type: float

How fast to blend when going up

Default value: 0.1

bUseAcceleration

Type: bool

Use acceleration instead of Velocity to determine speed

Constraints

Type: array<float>

Weights/ constraints used for transition between child nodes

Default value, index 1: 180.0

Default value, index 2: 350.0

Default value, index 3: 900.0

Internal variables

BlendDelayRemaining

Type: float

Modifiers: transient


LastChannel

Type: int

Last Channel being used

Speed

Type: float

How fast they are moving this frame.

Default values

Property Value
bSkipTickWhenZeroWeight True