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UE3:AnimNodeSequenceBlendByAim (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase >> AnimNodeSequenceBlendByAim
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'AnimNodeSequenceBlendByAim'

Aim

Type: Object.Vector2D

Angle of aiming, between -1..+1

AngleOffset

Type: Object.Vector2D

Angle offset applied to Aim before processing

AnimName_CC

Type: name


AnimName_CD

Type: name


AnimName_CU

Type: name


AnimName_LC

Type: name


AnimName_LD

Type: name


AnimName_LU

Type: name


AnimName_RC

Type: name


AnimName_RD

Type: name


AnimName_RU

Type: name


HorizontalRange

Type: Object.Vector2D


Default value:

Member Value
X -1.0
Y 1.0

VerticalRange

Type: Object.Vector2D


Default value:

Member Value
X -1.0
Y 1.0

Internal variables

PreviousAim

Type: Object.Vector2D

Modifiers: transient, const

Keep track if aim changed to force an update of the node

Native functions

CheckAnimsUpToDate

native final function CheckAnimsUpToDate ()

Makes sure animations are updated. If you're changing any of the AnimName_XX during game, call this function afterwards.