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UE3:AnimNotify_ViewShake (UDK)

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UDK Object >> AnimNotify >> AnimNotify_Scripted >> AnimNotify_ViewShake
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'AnimNotify_ViewShake'

bDoControllerVibration

Type: bool


BoneName

Type: name

if so, bone name to use

bUseBoneLocation

Type: bool

Should use a bone location as the shake's epicenter?

ShakeParams

Type: CameraShake

Modifiers: export, editinline


ShakeRadius

Type: float

radius within which to shake player views

Default value: 4096.0

Internal variables

Duration

Type: float

Modifiers: private, editconst

Duration in seconds of shake

Default value: 1.0

FOVAmplitude

Type: float

Modifiers: private, editconst

fov shake amplitude

Default value: 2.0

FOVFrequency

Type: float

Modifiers: private, editconst

fov shake frequency

Default value: 5.0

LocAmplitude

Type: Object.Vector

Modifiers: private, editconst

relative view offset amplitude (x,y,z)

Default value:

Member Value
X 0.0
Y 3.0
Z 6.0

LocFrequency

Type: Object.Vector

Modifiers: private, editconst

frequency of view offset shake

Default value:

Member Value
X 1.0
Y 10.0
Z 20.0

RotAmplitude

Type: Object.Vector

Modifiers: private, editconst

view rotation amplitude (pitch,yaw,roll)

Default value:

Member Value
X 100.0
Y 100.0
Z 200.0

RotFrequency

Type: Object.Vector

Modifiers: private, editconst

frequency of rotation shake

Default value:

Member Value
X 10.0
Y 10.0
Z 25.0

Events

Notify

event Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator)

Overrides: AnimNotify_Scripted.Notify