Cogito, ergo sum
UE3:AnimationCompressionAlgorithm_RemoveTrivialKeys (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimationCompressionAlgorithm >> AnimationCompressionAlgorithm_RemoveTrivialKeys |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Removes trivial frames -- frames of tracks when position or orientation is constant over the entire animation -- from the raw animation data. If both position and rotation go down to a single frame, the time is stripped out as well.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'AnimationCompressionAlgorithm_RemoveTrivialKeys'
MaxAngleDiff
Type: float
Default value: 3.0E-4
MaxPosDiff
Type: float
Default value: 1.0E-4
Default values
Property | Value |
---|---|
Description | "Remove Trivial Keys" |