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UE3:BlockingVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))
- Package:
- Engine
- Direct subclass:
- DynamicBlockingVolume
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2004, UT2003, UT3
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes
Properties[edit]
Property group 'BlockingVolume'[edit]
bBlockCamera[edit]
Type: bool
GameCameras ignore BlockingVolumes with bBlockCamera=false
Default value: True
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bWorldGeometry | True |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
bDisableAllRigidBody | False |
BlockActors | True |
BlockRigidBody | True |
RBChannel | RBCC_BlockingVolume |
ReplacementPrimitive | None |
Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle Action)
Overrides: Volume.OnToggle
Handling Toggle event from Kismet.