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UE3:BrushComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> BrushComponent
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'BrushComponent'

bBlockComplexCollisionTrace

Type: bool

Normally a blocking volume is considered 'pure simplified collision', so when tracing for complex collision, never collide This flag overrides that behaviour

Internal variables

Brush

Type: Model

Modifiers: const


BrushAggGeom

Type: KMeshProps.KAggregateGeom

Simplified collision data for the mesh.

BrushPhysDesc

Type: pointer

Modifiers: native, private, const, transient, noimport

Physics engine shapes created for this BrushComponent.

CachedPhysBrushData

Type: KCachedConvexData_Mirror

Modifiers: native, private, const, transient, noimport

Cached brush convex-mesh data for use with the physics engine.

CachedPhysBrushDataVersion

Type: int

Modifiers: private, const

Indicates version that CachedPhysBrushData was created at. Compared against CurrentCachedPhysDataVersion.

Default values

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bUseAsOccluder True
HiddenGame True

Structs

KCachedConvexData_Mirror

Mirror for FKCachedConvexData struct.

array<int> CachedConvexElements