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UE3:CameraShake (UDK)
Object >> CameraShake |
- Package:
- Engine
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Object that encapsulates parameters for defining a camera shake. a code-driven (oscillating) screen shake.
Properties
Property group 'AnimShake'
Anim
Type: CameraAnim
Parameters for defining CameraAnim-driven camera shakes
AnimBlendInTime
Type: float
Linear blend-in time.
Default value: 0.2
AnimBlendOutTime
Type: float
Linear blend-out time.
Default value: 0.2
AnimPlayRate
Type: float
Scalar defining how fast to play the anim.
Default value: 1.0
AnimScale
Type: float
Scalar defining how "intense" to play the anim.
Default value: 1.0
bRandomAnimSegment
Type: bool
If TRUE, play a random snippet of the animation of length Duration. Implies bLoop and bRandomStartTime = TRUE for the CameraAnim. If FALSE, play the full anim once, non-looped.
RandomAnimSegmentDuration
Type: float
When bRandomAnimSegment=true, this defines how long the anim should play.
Property group 'CameraShake'
bSingleInstance
Type: bool
TRUE to only allow a single instance of this shake to play at any given time.
Subsequents attempts to play this shake will simply restart the timer.
Property group 'Oscillation'
FOVOscillation
Type: FOscillator
FOV oscillation
LocOscillation
Type: VOscillator
Positional oscillation
OscillationBlendInTime
Type: float
Default value: 0.1
OscillationBlendOutTime
Type: float
Default value: 0.2
OscillationDuration
Type: float
Duration in seconds of current screen shake. <0 means indefinite, 0 means no oscillation
RotOscillation
Type: ROscillator
Rotational oscillation
Enums
EInitialOscillatorOffset
Shake start offset parameter
- EOO_OffsetRandom
- Start with random offset (default)
- EOO_OffsetZero
- Start with zero offset
Structs
FOscillator
Modifiers: native
Defines oscillation of a single number.
- float Amplitude
- float Frequency
- EInitialOscillatorOffset InitialOffset
ROscillator
Modifiers: native
Defines rotator oscillation.
- FOscillator Pitch
- FOscillator Yaw
- FOscillator Roll
VOscillator
Modifiers: native
Defines vector oscillation.