Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:Create a ScriptedTexture"
From Unreal Wiki, The Unreal Engine Documentation Site
(created basic procedure) |
m (limited class links to UE3 namespace) |
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{{basic-script}} | {{basic-script}} | ||
− | A {{classgames|ScriptedTexture}} is created with the following syntax: | + | A {{classgames|ScriptedTexture|e=UE3}} is created with the following syntax: |
<uscript> | <uscript> | ||
local ScriptedTexture ST; | local ScriptedTexture ST; | ||
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ST.Render = RenderFunction; | ST.Render = RenderFunction; | ||
</uscript> | </uscript> | ||
− | This creates a new ScriptedTexture that is ''SizeX'' pixels wide and ''SizeY'' high that is cleared to ''ClearColor'' before redrawing. ''RenderFunction'' must be a function without return value that has only one parameter of type {{classgames|Canvas}}. | + | This creates a new ScriptedTexture that is ''SizeX'' pixels wide and ''SizeY'' high that is cleared to ''ClearColor'' before redrawing. ''RenderFunction'' must be a function without return value that has only one parameter of type {{classgames|Canvas|e=UE3}}. |
Usually you will want the ScriptedTexture to be [[Set the Material parameter|specified as Material parameter]]. | Usually you will want the ScriptedTexture to be [[Set the Material parameter|specified as Material parameter]]. |
Latest revision as of 10:57, 17 March 2010
This is a page about a basic procedure related to UnrealScript. You are encouraged to link this page from other pages instead of explaining the procedure there. |
A ScriptedTexture(UDK, UT3) is created with the following syntax:
local ScriptedTexture ST; ST = ScriptedTexture(class'ScriptedTexture'.static.Create(SizeX, SizeY,, ClearColor)); ST.Render = RenderFunction;
This creates a new ScriptedTexture that is SizeX pixels wide and SizeY high that is cleared to ClearColor before redrawing. RenderFunction must be a function without return value that has only one parameter of type Canvas(UDK, UT3).
Usually you will want the ScriptedTexture to be specified as Material parameter.