UE3:Create a ScriptedTexture

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Revision as of 10:12, 17 March 2010 by Wormbo (talk | contribs) (created basic procedure)
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A ScriptedTexture

()

is created with the following syntax:

<uscript> local ScriptedTexture ST;

ST = ScriptedTexture(class'ScriptedTexture'.static.Create(SizeX, SizeY,, ClearColor)); ST.Render = RenderFunction; </uscript>

This creates a new ScriptedTexture that is SizeX pixels wide and SizeY high that is cleared to ClearColor before redrawing. RenderFunction must be a function without return value that has only one parameter of type Canvas

()

.

Usually you will want the ScriptedTexture to be specified as Material parameter.