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UE3:CylinderComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> CylinderComponent
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'CylinderComponent'

CollisionHeight

Type: float

Modifiers: const, export


Default value: 22.0

CollisionRadius

Type: float

Modifiers: const, export


Default value: 22.0

CylinderColor

Type: Object.Color

Modifiers: const

Color used to draw the cylinder.

Default value:

Member Value
A 255
B 157
G 149
R 223

Internal variables

bDrawBoundingBox

Type: bool

Modifiers: const

Whether to draw the red bounding box for this cylinder.

Default value: True

bDrawNonColliding

Type: bool

Modifiers: const

If TRUE, this cylinder will always draw when SHOW_Collision is on, even if CollideActors is FALSE.

Default values

Property Value
bCastDynamicShadow False
BlockNonZeroExtent True
BlockZeroExtent True
HiddenGame True

Native functions

SetCylinderSize

native final function SetCylinderSize (float NewRadius, float NewHeight)