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UE3:DOFAndBloomEffect (UDK)
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Revision as of 05:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))
Object >> PostProcessEffect >> DOFEffect >> DOFAndBloomEffect |
- Package:
- Engine
- Direct subclass:
- DOFBloomMotionBlurEffect
- This class in other games:
- UT3
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Depth of Field post process effect
Properties[edit]
Property group 'DOFAndBloomEffect'[edit]
bEnableReferenceDOF[edit]
Type: bool
Whether the reference Depth of Field effect is enabled, requires BlurKernelSize to be 0 (very slow, might not be maintained, not for production, does not work with ShaderModel2.0)
bEnableSeparateBloom[edit]
Type: bool
Whether Bloom and DOF should be processed independently pass (slower, more memory, does not work with ShaderModel2.0)
BloomScale[edit]
Type: float
A scale applied to blooming colors.
Default value: 1.0
BlurBloomKernelSize[edit]
Type: float
the size of the bloom, only if EnableSeparateBloom in the post process node is checked, otherwise BlurKernelSize is used
Default value: 16.0
SceneMultiplier[edit]
Type: float
A multiplier applied to all reads of scene color.
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
BlurKernelSize | 16.0 |