I don't need to test my programs. I have an error-correcting modem.

UE3:DOFAndBloomEffect (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> PostProcessEffect >> DOFEffect >> DOFAndBloomEffect
Package: 
Engine
Direct subclass:
DOFBloomMotionBlurEffect
This class in other games:
UT3

Depth of Field post process effect

Properties[edit]

Property group 'DOFAndBloomEffect'[edit]

bEnableReferenceDOF[edit]

Type: bool

Whether the reference Depth of Field effect is enabled, requires BlurKernelSize to be 0 (very slow, might not be maintained, not for production, does not work with ShaderModel2.0)

bEnableSeparateBloom[edit]

Type: bool

Whether Bloom and DOF should be processed independently pass (slower, more memory, does not work with ShaderModel2.0)

BloomScale[edit]

Type: float

A scale applied to blooming colors.

Default value: 1.0

BlurBloomKernelSize[edit]

Type: float

the size of the bloom, only if EnableSeparateBloom in the post process node is checked, otherwise BlurKernelSize is used

Default value: 16.0

SceneMultiplier[edit]

Type: float

A multiplier applied to all reads of scene color.

Default value: 1.0

Default values[edit]

Property Value
BlurKernelSize 16.0