My program doesn't have bugs. It just develops random features.
UE3:DistributionVectorUniform (UDK)
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Object >> Component >> DistributionVector >> DistributionVectorUniform |
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Properties
Property group 'DistributionVectorUniform'
bUseExtremes
Type: bool
LockedAxes
Type: DistributionVector.EDistributionVectorLockFlags
Max
Type: Object.Vector
Upper end of vector magnitude range.
Min
Type: Object.Vector
Lower end of vector magnitude range.
MirrorFlags
Type: DistributionVector.EDistributionVectorMirrorFlags
Array size: 3
Default value, index 0: EDVMF_Different
Default value, index 1: EDVMF_Different
Default value, index 2: EDVMF_Different
Internal variables
bLockAxes
Type: bool
If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently.