Mostly Harmless

UE3:DistributionVector (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Component >> DistributionVector
Package: 
Core
Direct subclasses:
DistributionVectorConstant, DistributionVectorConstantCurve, DistributionVectorUniform, DistributionVectorUniformCurve
This class in other games:
UT3


Properties

Property group 'Baked'

bCanBeBaked

Type: bool

Can this variable be baked out to a FRawDistribution? Should be TRUE 99% of the time

Default value: True

Internal variables

bIsDirty

Type: bool

Set internally when the distribution is updated so that that FRawDistribution can know to update itself

Default value: True

Enums

EDistributionVectorLockFlags

EDVLF_None 
EDVLF_XY 
EDVLF_XZ 
EDVLF_YZ 
EDVLF_XYZ 

EDistributionVectorMirrorFlags

EDVMF_Same 
EDVMF_Different 
EDVMF_Mirror 

Structs

RawDistributionVector

Extends: Object.RawDistribution

Modifiers: native

DistributionVector Distribution 

Native functions

GetVectorValue

native function Object.Vector GetVectorValue (optional float F, optional int LastExtreme)

Script-accessible way to query a vector distribution