I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:DominantDirectionalLight (UDK)"
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m (1 revision: class descriptions for UDK January update (part 1)) |
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Latest revision as of 05:38, 17 January 2010
Object >> Actor >> Light >> DirectionalLight >> DominantDirectionalLight |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dominant version of DirectionalLight that generates static shadow maps. There can only be one!
Default values[edit]
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: DirectionalLight.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
DominantDirectionalLightComponent0[edit]
Class: Engine.DominantDirectionalLightComponent
Property | Value | ||||
---|---|---|---|---|---|
bAllowPreShadow | True | ||||
LightAffectsClassification | LAC_DYNAMIC_AND_STATIC_AFFECTING | ||||
LightmassSettings |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: DirectionalLight.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_Directional_Stationary_DynamicsAndStatics' |