There is no spoon
UE3:DominantPointLight (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Light >> PointLight >> DominantPointLight |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dominant version of PointLight that generates static shadowmaps.
Default values
Property | Value |
---|---|
bHardAttach | True |
bStatic | False |
Components[3] | DominantPointLightComponent'DominantPointLightComponent0' |
LightComponent | DominantPointLightComponent'DominantPointLightComponent0' |
Subobjects
DominantPointLightComponent0
Class: Engine.DominantPointLightComponent
Property | Value |
---|---|
bAllowPreShadow | True |
LightAffectsClassification | LAC_DYNAMIC_AND_STATIC_AFFECTING |
PreviewLightRadius | DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightRadius0' |
PreviewLightSourceRadius | DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightSourceRadius0' |
DrawLightRadius0
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawLightSourceRadius0
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightSourceRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: PointLight.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Stationary_DynamicsAndStatics' |