Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:DynamicPhysicsVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DynamicPhysicsVolume |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is a movable physics volume. It can be moved by matinee, being based on dynamic objects, etc.
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
BrushColor |
|
||||||||||
bStatic | False | ||||||||||
CollisionType | COLLIDE_CustomDefault | ||||||||||
Physics | PHYS_Interpolating |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
No new values.