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UE3:CoverGroup (UDK)
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Contents
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Properties[edit]
Property group 'CoverGroup'[edit]
AutoSelectHeight[edit]
Type: float
Z distance below group actor to select nodes
AutoSelectRadius[edit]
Type: float
Radius around group actor to select nodes
CoverLinkRefs[edit]
Type: array<Actor.ActorReference>
List of cover links in the group
Default values[edit]
Property | Value |
---|---|
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[1] | CoverGroupRenderingComponent'CoverGroupRenderer' |
Subobjects[edit]
CoverGroupRenderer[edit]
Class: Engine.CoverGroupRenderingComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorMaterials.CovergroupIcon' |
Enums[edit]
ECoverGroupFillAction[edit]
Defines a group of cover links they can be acted on as a single unit (ie enable/disable)
- CGFA_Overwrite
- CGFA_Add
- CGFA_Remove
- CGFA_Clear
- CGFA_Cylinder
Functions[edit]
Native functions[edit]
DisableGroup[edit]
native function DisableGroup ()
EnableGroup[edit]
native function EnableGroup ()
ToggleGroup[edit]
native function ToggleGroup ()
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle Action)