Gah - a solution with more questions. – EntropicLqd

UE3:CoverGroup (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Info >> CoverGroup
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'CoverGroup'[edit]

AutoSelectHeight[edit]

Type: float

Z distance below group actor to select nodes

AutoSelectRadius[edit]

Type: float

Radius around group actor to select nodes

CoverLinkRefs[edit]

Type: array<Actor.ActorReference>

List of cover links in the group

Default values[edit]

Property Value
bStatic True
CollisionType COLLIDE_CustomDefault
Components[1] CoverGroupRenderingComponent'CoverGroupRenderer'

Subobjects[edit]

CoverGroupRenderer[edit]

Class: Engine.CoverGroupRenderingComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorMaterials.CovergroupIcon'

Enums[edit]

ECoverGroupFillAction[edit]

Defines a group of cover links they can be acted on as a single unit (ie enable/disable)

CGFA_Overwrite 
CGFA_Add 
CGFA_Remove 
CGFA_Clear 
CGFA_Cylinder 

Functions[edit]

Native functions[edit]

DisableGroup[edit]

native function DisableGroup ()


EnableGroup[edit]

native function EnableGroup ()


ToggleGroup[edit]

native function ToggleGroup ()


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle Action)