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UE3:Actor enums (UDK)

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UDK Object >> Actor (enums)
Actor enums in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004
Other member categories for this class:
events, instance functions, internal variables, native functions, structs

Enums[edit]

ECollisionType[edit]

enum for LDs to select collision options - sets Actor flags and that of our CollisionComponent via PostEditChange()

COLLIDE_CustomDefault 
custom programmer set collison (PostEditChange() will restore collision to defaults when this is selected)
COLLIDE_NoCollision 
doesn't collide
COLLIDE_BlockAll 
blocks everything
COLLIDE_BlockWeapons 
only blocks zero extent things (usually weapons)
COLLIDE_TouchAll 
touches (doesn't block) everything
COLLIDE_TouchWeapons 
touches (doesn't block) only zero extent things
COLLIDE_BlockAllButWeapons 
only blocks non-zero extent things (Pawns, etc)
COLLIDE_TouchAllButWeapons 
touches (doesn't block) only non-zero extent things
COLLIDE_BlockWeaponsKickable 
Same as BlockWeapons, but enables flags to be kicked by player physics

EDoubleClickDir[edit]

DCLICK_None 
DCLICK_Left 
DCLICK_Right 
DCLICK_Forward 
DCLICK_Back 
DCLICK_Active 
DCLICK_Done 

EMoveDir[edit]

The set of Directions an actor can be moving *

MD_Stationary 
MD_Forward 
MD_Backward 
MD_Left 
MD_Right 
MD_Up 
MD_Down 

ENetRole[edit]

ROLE_None 
No role at all.
ROLE_SimulatedProxy 
Locally simulated proxy of this actor.
ROLE_AutonomousProxy 
Locally autonomous proxy of this actor.
ROLE_Authority 
Authoritative control over the actor.

EPhysics[edit]

PHYS_None 
PHYS_Walking 
PHYS_Falling 
PHYS_Swimming 
PHYS_Flying 
PHYS_Rotating 
PHYS_Projectile 
PHYS_Interpolating 
PHYS_Spider 
PHYS_Ladder 
PHYS_RigidBody 
PHYS_SoftBody 
PHYS_NavMeshWalking 
update bounding boxes and killzone test, otherwise like PHYS_None
PHYS_Unused 
slide along navmesh, "fake" phys_walking
PHYS_Custom 

ETravelType[edit]

TRAVEL_Absolute 
Absolute URL.
TRAVEL_Partial 
Partial (carry name, reset server).
TRAVEL_Relative 
Relative URL.