Always snap to grid
UE3:Actor enums (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE3:ENetRole (UDK))
- Actor enums in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004
- Other member categories for this class:
- events, instance functions, internal variables, native functions, structs
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Enums[edit]
ECollisionType[edit]
enum for LDs to select collision options - sets Actor flags and that of our CollisionComponent via PostEditChange()
- COLLIDE_CustomDefault
- custom programmer set collison (PostEditChange() will restore collision to defaults when this is selected)
- COLLIDE_NoCollision
- doesn't collide
- COLLIDE_BlockAll
- blocks everything
- COLLIDE_BlockWeapons
- only blocks zero extent things (usually weapons)
- COLLIDE_TouchAll
- touches (doesn't block) everything
- COLLIDE_TouchWeapons
- touches (doesn't block) only zero extent things
- COLLIDE_BlockAllButWeapons
- only blocks non-zero extent things (Pawns, etc)
- COLLIDE_TouchAllButWeapons
- touches (doesn't block) only non-zero extent things
- COLLIDE_BlockWeaponsKickable
- Same as BlockWeapons, but enables flags to be kicked by player physics
EDoubleClickDir[edit]
- DCLICK_None
- DCLICK_Left
- DCLICK_Right
- DCLICK_Forward
- DCLICK_Back
- DCLICK_Active
- DCLICK_Done
EMoveDir[edit]
The set of Directions an actor can be moving *
- MD_Stationary
- MD_Forward
- MD_Backward
- MD_Left
- MD_Right
- MD_Up
- MD_Down
ENetRole[edit]
- ROLE_None
- No role at all.
- ROLE_SimulatedProxy
- Locally simulated proxy of this actor.
- ROLE_AutonomousProxy
- Locally autonomous proxy of this actor.
- ROLE_Authority
- Authoritative control over the actor.
EPhysics[edit]
- PHYS_None
- PHYS_Walking
- PHYS_Falling
- PHYS_Swimming
- PHYS_Flying
- PHYS_Rotating
- PHYS_Projectile
- PHYS_Interpolating
- PHYS_Spider
- PHYS_Ladder
- PHYS_RigidBody
- PHYS_SoftBody
- PHYS_NavMeshWalking
- update bounding boxes and killzone test, otherwise like PHYS_None
- PHYS_Unused
- slide along navmesh, "fake" phys_walking
- PHYS_Custom
ETravelType[edit]
- TRAVEL_Absolute
- Absolute URL.
- TRAVEL_Partial
- Partial (carry name, reset server).
- TRAVEL_Relative
- Relative URL.