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UE3:UTVehicle_Nemesis (UT3)
Contents
- 1 Properties
- 2 Enums
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 ApplyTurretHeight
- 3.2.2 CheckAIStance
- 3.2.3 DetachDriver
- 3.2.4 DrivingStatusChanged
- 3.2.5 OrbPower
- 3.2.6 PartialTurn
- 3.2.7 RecommendLongRangedAttack
- 3.2.8 SetDrivingControllersActive
- 3.2.9 SetInputs
- 3.2.10 SetTurretHeight
- 3.2.11 TeamChanged
- 3.2.12 VehicleCalcCamera
- 3.2.13 VehicleWeaponFireEffects
- 3.2.14 VehicleWeaponImpactEffects
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
See UTVehicle_Nemesis properties.
Enums[edit]
ETurretHeightSetting[edit]
indicates whether the turret is raised or lowered
- THS_Lowered
- THS_Normal
- THS_Raised
Functions[edit]
Events[edit]
GetViewRotation[edit]
Overrides: UTVehicle.GetViewRotation
Force fixed view if in lowered posture
PostBeginPlay[edit]
Overrides: UTVehicle.PostBeginPlay
Initialization
ReplicatedEvent[edit]
Overrides: UTVehicle.ReplicatedEvent
(Description copied from UTVehicle.ReplicatedEvent)
This event is triggered when a repnotify variable is received
Parameters:
- VarName - The name of the variable replicated
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
ApplyTurretHeight[edit]
CheckAIStance[edit]
used by AI to decide what stance to be in
DetachDriver[edit]
Overrides: UTVehicle.DetachDriver
Used to make sure we stop the camera anim when you get out of nemesis.
DrivingStatusChanged[edit]
Overrides: UTVehicle.DrivingStatusChanged
This function is called when the driver's status has changed.
OrbPower[edit]
PartialTurn[edit]
RecommendLongRangedAttack[edit]
Overrides: Pawn.RecommendLongRangedAttack
SetDrivingControllersActive[edit]
SetInputs[edit]
Overrides: UTVehicle.SetInputs
Console specific input modification
SetTurretHeight[edit]
TeamChanged[edit]
Overrides: UTVehicle.TeamChanged
This function is called when the team has changed. Use it to setup team specific overlays/etc
NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.
VehicleCalcCamera[edit]
Overrides: UTVehicle.VehicleCalcCamera
VehicleWeaponFireEffects[edit]
Overrides: UTVehicle.VehicleWeaponFireEffects
This function should be subclassed and manage the different effects
VehicleWeaponImpactEffects[edit]
Overrides: UTVehicle.VehicleWeaponImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.