UE3:EditorEngine (UT3)
- Package:
- Editor
- Direct subclasses:
- UTEditorEngine, UnrealEdEngine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Advanced'
AlwaysShowTerrain
Type: bool
Modifiers: config
If TRUE, always show the terrain in the overhead 2D view.
AutoSaveDir
Type: string
Modifiers: config
The location to autosave to.
Default value: "..\UTGame\Autosaves"
bEnableSocketSnapping
Type: bool
Modifiers: config
If TRUE, socket snapping is enabled in the main level viewports.
bPrefabsLocked
Type: bool
Modifiers: config
If TRUE, parts of prefabs cannot be individually selected/edited.
Default value: True
bShowBrushMarkerPolys
Type: bool
Modifiers: config
If TRUE, show translucent marker polygons on the builder brush and volumes.
bUseMayaCameraControls
Type: bool
Modifiers: config
If TRUE, use Maya camera controls.
Default value: True
EditPackages
Modifiers: globalconfig
the list of package names to compile when building scripts
Default value, index 0: "Core"
Default value, index 1: "Engine"
Default value, index 2: "GameFramework"
Default value, index 3: "Editor"
Default value, index 4: "UnrealEd"
Default value, index 5: "UnrealScriptTest"
Default value, index 6: "IpDrv"
Default value, index 7: "OnlineSubsystemGameSpy"
Default value, index 8: "OnlineSubsystemLive"
Default value, index 9: "UTGame"
Default value, index 10: "UTEditor"
Default value, index 11: "UTGameContent"
Default value, index 12: "UWeb"
EditPackagesInPath
Type: string
Modifiers: config
the base directory to use for finding .uc files to compile
Default value: "..\Development\Src"
EditPackagesOutPath
Type: string
Modifiers: config
the directory to save compiled .u files to
Default value: "..\UTGame\Script"
FOVAngle
Type: float
Modifiers: config
Default value: 90.0
FRScriptOutputPath
Type: string
Modifiers: config
the directory to save compiled .u files to when script is compiled with the -FINAL_RELEASE switch
Default value: "..\UTGame\ScriptFinalRelease"
GameCommandLine
Type: string
Modifiers: config
Default value: "-log"
GodMode
Type: bool
Modifiers: config
Default value: True
InEditorGameURLOptions
Type: string
Modifiers: config
Additional per-user/per-game options set in the .ini file. Should be in the form "?option1=X?option2?option3=Y"
Default value: "?quickstart=1?numplay=1"
InvertwidgetZAxis
Type: bool
Modifiers: config
Default value: True
UseActorRotationGizmo
Type: bool
Modifiers: config
If TRUE, use the gizmo for rotating actors.
UseAxisIndicator
Type: bool
Modifiers: config
Default value: True
UseSizingBox
Type: bool
Modifiers: config
Property group 'Grid'
CurrentGridSz
Type: int
Modifiers: noexport, config
Default value: 4
GridEnabled
Type: bool
Modifiers: noexport, config
Default value: True
GridSizes
Type: float
Array size: 11
Modifiers: noexport, config
FEditorConstraints::MAX_GRID_SIZES = 11 in native code
ScaleGridSize
Type: int
Modifiers: noexport, config
Integer percentage amount to snap scaling to.
Default value: 5
SnapDistance
Type: float
Modifiers: noexport, config
Default value: 10.0
SnapScaleEnabled
Type: bool
Modifiers: noexport, config
Default value: True
SnapVertices
Type: bool
Modifiers: noexport, config
Property group 'RotationGrid'
RotGridEnabled
Type: bool
Modifiers: noexport, config
Default value: True
RotGridSize
Type: Object.Rotator
Modifiers: noexport, config
Default value:
Member | Value |
---|---|
Pitch | 1024 |
Roll | 1024 |
Yaw | 1024 |
Internal variables
See EditorEngine internal variables.
Default values
Property | Value |
---|---|
LocalPlayerClassName | "Editor.EditorPlayer" |