I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:EditorUISceneClient (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> UISceneClient >> EditorUISceneClient
Package: 
UnrealEd
Direct subclass:
UTEditorUISceneClient
This class in other games:
UDK

UISceneClient used for rendering scenes in the editor.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

bIsUIPrimitiveSceneInitialized

Type: bool

Modifiers: const, transient

TRUE if the scene for rendering 3d prims on this UI has been initialized

ClientCanvasScene

Type: pointer{class FCanvasScene}

Modifiers: const, native, transient

canvas scene for rendering 3d primtives/lights. Created during Init

Scene

Type: UIScene

Modifiers: const, transient

the scene associated with this scene client. Always valid, even when the scene is currently being edited

SceneManager

Type: UISceneManager

Modifiers: const, transient

pointer to the UISceneManager singleton. set by the scene manager when an EditorUISceneClient is created

SceneWindow

Type: pointer{class WxUIEditorBase}

Modifiers: const, native, transient

pointer to the editor window for the scene associated with this scene client. Only valid while the scene is being edited

Exec functions

ShowDockingStacks

exec function ShowDockingStacks ()