Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:EmitterSpawnable (UDK)

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UDK Object >> Actor >> Emitter >> EmitterSpawnable
Package: 
Engine
This class in other games:
UT3


Properties

ParticleTemplate

Type: ParticleSystem

Modifiers: repnotify


Default values

Property Value
bDestroyOnSystemFinish True
bNetTemporary True
bNoDelete False

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Inherits from: Emitter.ArrowComponent0

Property Value
ReplacementPrimitive None

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None
SecondsBeforeInactive 0.0

Sprite

Class: Engine.SpriteComponent

Inherits from: Emitter.Sprite

Property Value
ReplacementPrimitive None

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Emitter.ReplicatedEvent


SetTemplate

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: Emitter.SetTemplate