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UE3:Engine internal variables (UDK)
Contents
- 1 Internal variables
- 1.1 AdditionalFontNames
- 1.2 AdditionalFonts
- 1.3 bAllowMatureLanguage
- 1.4 bAreConstraintsDirty
- 1.5 bCheckParticleRenderSize
- 1.6 bDisablePhysXHardwareSupport
- 1.7 BeginUPTryCount
- 1.8 bEnableColorClear
- 1.9 bEnableKismetLogging
- 1.10 bEnableOnScreenDebugMessages
- 1.11 bEnableOnScreenDebugMessagesDisplay
- 1.12 bForceCPUSkinning
- 1.13 bHasPendingGlobalReattach
- 1.14 BoneWeightMaterial
- 1.15 BoneWeightMaterialName
- 1.16 bOnScreenKismetWarnings
- 1.17 bPauseOnLossOfFocus
- 1.18 bRenderLightMapDensityGrayscale
- 1.19 bRenderTerrainCollisionAsOverlay
- 1.20 bShouldGenerateSimpleLightmaps
- 1.21 bSmoothFrameRate
- 1.22 bSuppressMapWarnings
- 1.23 BuildingQuadStaticMesh
- 1.24 BuildingQuadStaticMeshName
- 1.25 bUsePostProcessEffects
- 1.26 CameraRotationThreshold
- 1.27 CameraTranslationThreshold
- 1.28 Client
- 1.29 ClientCycles
- 1.30 ConsoleClass
- 1.31 ConsoleClassName
- 1.32 CrossMaterial
- 1.33 CrossMaterialName
- 1.34 DataStoreClientClass
- 1.35 DataStoreClientClassName
- 1.36 DebugManager
- 1.37 DefaultDecalMaterial
- 1.38 DefaultDecalMaterialName
- 1.39 DefaultFogVolumeMaterial
- 1.40 DefaultFogVolumeMaterialName
- 1.41 DefaultMaterial
- 1.42 DefaultMaterialName
- 1.43 DefaultOnlineSubsystemName
- 1.44 DefaultPhysMaterial
- 1.45 DefaultPhysMaterialName
- 1.46 DefaultPostProcess
- 1.47 DefaultPostProcessName
- 1.48 DefaultSelectedMaterialColor
- 1.49 DefaultSound
- 1.50 DefaultSoundName
- 1.51 DefaultTexture
- 1.52 DefaultTextureName
- 1.53 DefaultUICaretMaterial
- 1.54 DefaultUICaretMaterialName
- 1.55 DefaultUIScenePostProcess
- 1.56 DefaultUIScenePostProcessName
- 1.57 DeferredCommands
- 1.58 DynamicCoverMeshComponentName
- 1.59 EditorBrushMaterial
- 1.60 EditorBrushMaterialName
- 1.61 EmissiveTexturedMaterial
- 1.62 EmissiveTexturedMaterialName
- 1.63 FluidSimulationTimeLimit
- 1.64 GameCycles
- 1.65 GamePlayers
- 1.66 GameViewport
- 1.67 GameViewportClientClass
- 1.68 GameViewportClientClassName
- 1.69 GeomMaterial
- 1.70 GeomMaterialName
- 1.71 HACK_UseTickFrequency
- 1.72 HeatmapMaterial
- 1.73 HeatmapMaterialName
- 1.74 IdealLightMapDensity
- 1.75 IdealTextureDensity
- 1.76 IgnoreSimulatedFuncWarnings
- 1.77 LargeFont
- 1.78 LargeFontName
- 1.79 LevelColorationLitMaterial
- 1.80 LevelColorationLitMaterialName
- 1.81 LevelColorationUnlitMaterial
- 1.82 LevelColorationUnlitMaterialName
- 1.83 LightComplexityColors
- 1.84 LightingOnlyBrightness
- 1.85 LightingTexelDensityMaterial
- 1.86 LightingTexelDensityName
- 1.87 LightMapDensityNormal
- 1.88 LightMapDensityNormalName
- 1.89 LightMapDensitySelectedColor
- 1.90 LightMapDensityTexture
- 1.91 LightMapDensityTextureName
- 1.92 LightMapDensityVertexMappedColor
- 1.93 LocalPlayerClass
- 1.94 LocalPlayerClassName
- 1.95 MaxFluidNumVerts
- 1.96 MaxLightMapDensity
- 1.97 MaxOcclusionPixelsFraction
- 1.98 MaxParticleResize
- 1.99 MaxParticleResizeWarn
- 1.100 MaxParticleSpriteCount
- 1.101 MaxParticleSubUVCount
- 1.102 MaxParticleVertexMemory
- 1.103 MaxPixelShaderAdditiveComplexityCount
- 1.104 MaxSmoothedFrameRate
- 1.105 MaxTextureDensity
- 1.106 MaxTrackedOcclusionIncrement
- 1.107 MediumFont
- 1.108 MediumFontName
- 1.109 MeshLODRange
- 1.110 MinLightMapDensity
- 1.111 MinSmoothedFrameRate
- 1.112 MinTextureDensity
- 1.113 NetClientTicksPerSecond
- 1.114 OnlineSubsystemClass
- 1.115 PendingDroppedNotes
- 1.116 PercentUnoccludedRequeries
- 1.117 PrimitiveProbablyVisibleTime
- 1.118 ProcBuildingSimpleMaterial
- 1.119 ProcBuildingSimpleMaterialName
- 1.120 RandomAngleTexture
- 1.121 RandomAngleTextureName
- 1.122 RandomNormalTexture
- 1.123 RandomNormalTexture2
- 1.124 RandomNormalTextureName
- 1.125 RandomNormalTextureName2
- 1.126 RemoteControlExec
- 1.127 RemoveSurfaceMaterial
- 1.128 RemoveSurfaceMaterialName
- 1.129 RenderLightMapDensityColorScale
- 1.130 RenderLightMapDensityGrayscaleScale
- 1.131 SceneCaptureCubeActorMaterial
- 1.132 SceneCaptureCubeActorMaterialName
- 1.133 SceneCaptureReflectActorMaterial
- 1.134 SceneCaptureReflectActorMaterialName
- 1.135 ScoutClassName
- 1.136 SelectedMaterialColor
- 1.137 ShadedLevelColorationLitMaterial
- 1.138 ShadedLevelColorationLitMaterialName
- 1.139 ShadedLevelColorationUnlitMaterial
- 1.140 ShadedLevelColorationUnlitMaterialName
- 1.141 ShaderComplexityColors
- 1.142 SmallFont
- 1.143 SmallFontName
- 1.144 StatColorMappings
- 1.145 SubtitleFont
- 1.146 SubtitleFontName
- 1.147 TangentColorMaterial
- 1.148 TangentColorMaterialName
- 1.149 TerrainErrorMaterial
- 1.150 TerrainErrorMaterialName
- 1.151 TerrainMaterialMaxTextureCount
- 1.152 TerrainTessellationCheckCount
- 1.153 TerrainTessellationCheckDistance
- 1.154 ThumbnailMaterialPostProcess
- 1.155 ThumbnailMaterialPostProcessName
- 1.156 ThumbnailParticleSystemPostProcess
- 1.157 ThumbnailParticleSystemPostProcessName
- 1.158 ThumbnailSkeletalMeshPostProcess
- 1.159 ThumbnailSkeletalMeshPostProcessName
- 1.160 TickCycles
- 1.161 TickMaterial
- 1.162 TickMaterialName
- 1.163 TinyFont
- 1.164 TinyFontName
- 1.165 TrackedOcclusionStepSize
- 1.166 TransitionDescription
- 1.167 TransitionGameType
- 1.168 TransitionType
- 1.169 UnselectedMaterialColor
- 1.170 VertexColorMaterial
- 1.171 VertexColorMaterialName
- 1.172 VertexColorViewModeMaterial_AlphaAsColor
- 1.173 VertexColorViewModeMaterial_BlueOnly
- 1.174 VertexColorViewModeMaterial_ColorOnly
- 1.175 VertexColorViewModeMaterial_GreenOnly
- 1.176 VertexColorViewModeMaterial_RedOnly
- 1.177 VertexColorViewModeMaterialName_AlphaAsColor
- 1.178 VertexColorViewModeMaterialName_BlueOnly
- 1.179 VertexColorViewModeMaterialName_ColorOnly
- 1.180 VertexColorViewModeMaterialName_GreenOnly
- 1.181 VertexColorViewModeMaterialName_RedOnly
- 1.182 WeightMapPlaceholderTexture
- 1.183 WeightMapPlaceholderTextureName
- 1.184 WireframeMaterial
- 1.185 WireframeMaterialName
- Engine internal variables in other games:
- UT3
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Internal variables[edit]
AdditionalFontNames[edit]
Modifiers: globalconfig
AdditionalFonts[edit]
Modifiers: private
Any additional fonts that script may use without hard-referencing the font.
bAllowMatureLanguage[edit]
Type: bool
Modifiers: config
whether mature language is allowed *
bAreConstraintsDirty[edit]
Type: bool
Modifiers: transient
Keeps track whether actors moved via PostEditMove and therefore constraint syncup should be performed.
bCheckParticleRenderSize[edit]
Type: bool
Modifiers: globalconfig
If TRUE, then perform particle size checks in non FINAL_RELEASE builds.
Default value: True
bDisablePhysXHardwareSupport[edit]
Type: bool
Modifiers: config
Do not use Ageia PhysX hardware
Default value: True
BeginUPTryCount[edit]
Type: int
Modifiers: config
The number of times to attempt the Begin*UP call before assuming the GPU is hosed
Default value: 200000
bEnableColorClear[edit]
Type: bool
Modifiers: globalconfig, const
By default, each frame's initial scene color clear is disabled. This flag can be toggled at runtime to enable clearing for development.
Default value: True
bEnableKismetLogging[edit]
Type: bool
Modifiers: config
whether kismet logging is enabled.
bEnableOnScreenDebugMessages[edit]
Type: bool
Modifiers: globalconfig
If TRUE, then disable OnScreenDebug messages. Can be toggled in real-time.
Default value: True
bEnableOnScreenDebugMessagesDisplay[edit]
Type: bool
Modifiers: transient
If TRUE, then disable the display of OnScreenDebug messages (used when running)
bForceCPUSkinning[edit]
Type: bool
Modifiers: config
Force to CPU skinning only for skeletal mesh rendering
bHasPendingGlobalReattach[edit]
Type: bool
Modifiers: transient
TRUE if the engine needs to perform a delayed global component reattach (really just for editor)
BoneWeightMaterial[edit]
Type: Material
Material used to render bone weights on skel meshes
BoneWeightMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.BoneWeightMaterial"
bOnScreenKismetWarnings[edit]
Type: bool
Modifiers: config
whether to send Kismet warning messages to the screen (via PlayerController::ClientMessage())
Default value: True
bPauseOnLossOfFocus[edit]
Type: bool
Modifiers: config
Whether to pause the game if focus is lost.
bRenderLightMapDensityGrayscale[edit]
Type: bool
Modifiers: globalconfig
If TRUE, then render grayscale density.
Default value: True
bRenderTerrainCollisionAsOverlay[edit]
Type: bool
Modifiers: config
Terrain collision viewing - If TRUE, overlay collion level else render it and overlay terrain.
bShouldGenerateSimpleLightmaps[edit]
Type: bool
Modifiers: globalconfig
Whether or not the simple lightmaps should be generated during lighting rebuilds.
Default value: True
bSmoothFrameRate[edit]
Type: bool
Modifiers: config
Whether to enable framerate smoothing.
Default value: True
bSuppressMapWarnings[edit]
Type: bool
Modifiers: globalconfig
If TRUE, then skip drawing map warnings on screen even in non FINAL_RELEASE builds
BuildingQuadStaticMesh[edit]
Type: StaticMesh
Mesh used when we need a quad
BuildingQuadStaticMeshName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineBuildings.BuildingQuadMesh"
bUsePostProcessEffects[edit]
Type: bool
Modifiers: config
Whether to use post processing effects or not
CameraRotationThreshold[edit]
Type: float
Modifiers: config
camera rotation (deg) beyond which occlusion queries are ignored from previous frame (because they are likely not valid)
Default value: 45.0
CameraTranslationThreshold[edit]
Type: float
Modifiers: config
camera movement beyond which occlusion queries are ignored from previous frame (because they are likely not valid)
Default value: 10000.0
Client[edit]
Type: Client
Modifiers: const
Abstract interface to platform-specific subsystems
ClientCycles[edit]
Type: int
ConsoleClass[edit]
The class to use for the game console.
ConsoleClassName[edit]
Type: string
Modifiers: globalconfig
Default value: "UTGame.UTConsole"
CrossMaterial[edit]
Type: Material
Material used for drawing a cross mark.
CrossMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EditorMaterials.Cross_Mat"
DataStoreClientClass[edit]
Type: class<DataStoreClient>
The class to use for managing the global data stores
DataStoreClientClassName[edit]
Type: string
Modifiers: globalconfig
Default value: "Engine.DataStoreClient"
DebugManager[edit]
Type: DebugManager
Modifiers: const
Global debug manager helper object that stores configuration and state used during development
DefaultDecalMaterial[edit]
Type: Material
The decal material used for fallback case of decals
DefaultDecalMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.DefaultDecalMaterial"
DefaultFogVolumeMaterial[edit]
Type: Material
The default fog volume material
DefaultFogVolumeMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.FogVolumeMaterial"
DefaultMaterial[edit]
Type: Material
The material used when no material is explicitly applied.
DefaultMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.DefaultMaterial"
DefaultOnlineSubsystemName[edit]
Type: string
Modifiers: globalconfig
Default value: "OnlineSubsystemPC.OnlineSubsystemPC"
DefaultPhysMaterial[edit]
Type: PhysicalMaterial
PhysicalMaterial to use if none is defined for a particular object.
DefaultPhysMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.DefaultPhysicalMaterial"
DefaultPostProcess[edit]
Type: PostProcessChain
Default engine post process chain used for the game and main editor view
DefaultPostProcessName[edit]
Type: string
Modifiers: config
Default value: "FX_HitEffects.UTPostProcess_Console"
DefaultSelectedMaterialColor[edit]
Type: Object.LinearColor
Modifiers: globalconfig
Default color of selected objects in the level viewport (additive)
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.24 |
G | 0.02 |
R | 0.04 |
DefaultSound[edit]
Type: SoundNodeWave
White noise sound
DefaultSoundName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineSounds.WhiteNoise"
DefaultTexture[edit]
Type: Texture
A global default texture.
DefaultTextureName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.DefaultDiffuse"
DefaultUICaretMaterial[edit]
Type: Material
Material used for drawing meshes when their collision is missing.
DefaultUICaretMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.BlinkingCaret"
DefaultUIScenePostProcess[edit]
Type: PostProcessChain
post process chain used for rendering the UI
DefaultUIScenePostProcessName[edit]
Type: string
Modifiers: config
Default value: "EngineMaterials.DefaultUIPostProcess"
DeferredCommands[edit]
Modifiers: init
Array of deferred command strings/ execs that get executed at the end of the frame
DynamicCoverMeshComponentName[edit]
Type: string
Modifiers: globalconfig
Overridable class for cover mesh rendering in-game, used to get around the editoronly restrictions needed by the base CoverMeshComponent
EditorBrushMaterial[edit]
Type: Material
A material used to render the sides of the builder brush/volumes/etc.
EditorBrushMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.EditorBrushMaterial"
EmissiveTexturedMaterial[edit]
Type: Material
A textured material with an instance parameter for the texture.
EmissiveTexturedMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.EmissiveTexturedMaterial"
FluidSimulationTimeLimit[edit]
Type: float
Modifiers: config
Time limit (in milliseconds) for a fluid simulation update, to avoid spiraling into a bad feedback-loop with slower and slower framerate. This value is doubled in debug builds.
Default value: 30.0
GameCycles[edit]
Type: int
GamePlayers[edit]
Type: array<LocalPlayer>
Modifiers: init
Viewports for all players in all game instances (all PIE windows, for example)
GameViewport[edit]
Type: GameViewportClient
Modifiers: const
the viewport representing the current game instance
GameViewportClientClass[edit]
Type: class<GameViewportClient>
The class to use for the game viewport client.
GameViewportClientClassName[edit]
Type: string
Modifiers: globalconfig
Default value: "UTGame.UTGameViewportClient"
GeomMaterial[edit]
Type: Material
A translucent material used to render things in geometry mode.
GeomMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.GeomMaterial"
HACK_UseTickFrequency[edit]
Type: bool
Modifiers: globalconfig
Whether or not to use the TickFrequency code path (c.f. AActor::Tick()
HeatmapMaterial[edit]
Type: Material
Material used to render game stat heatmaps.
HeatmapMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.HeatmapMaterial"
IdealLightMapDensity[edit]
Type: float
Modifiers: globalconfig
Ideal lightmap density value for coloring.
Default value: 1.0
IdealTextureDensity[edit]
Type: float
Modifiers: globalconfig
Default value: 13.0
IgnoreSimulatedFuncWarnings[edit]
Modifiers: globalconfig
If DevAbsorbFuncs logging is unsuppressed and _DEBUG is defined in native, functions listed in this array will not throw a warning when they are absorbed for not being simulated on clients. Useful for functions like Tick, where this behaviour is intentional
Default value: 'Tick'
LargeFont[edit]
Type: Font
Modifiers: private
LargeFontName[edit]
Type: string
Modifiers: globalconfig
Default value: "MultiFont'UI_Fonts_Final.HUD..MF_Large'"
LevelColorationLitMaterial[edit]
Type: Material
Material used for visualizing level membership in lit viewport modes.
LevelColorationLitMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.LevelColorationLitMaterial"
LevelColorationUnlitMaterial[edit]
Type: Material
Material used for visualizing level membership in unlit viewport modes.
LevelColorationUnlitMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.LevelColorationUnlitMaterial"
LightComplexityColors[edit]
Type: array<Object.Color>
Modifiers: globalconfig
The colors used to render light complexity.
Default value, index 0:
Member | Value |
---|---|
A | 1 |
B | 0 |
G | 0 |
R | 0 |
Default value, index 1:
Member | Value |
---|---|
A | 1 |
B | 0 |
G | 255 |
R | 0 |
Default value, index 2:
Member | Value |
---|---|
A | 1 |
B | 0 |
G | 191 |
R | 63 |
Default value, index 3:
Member | Value |
---|---|
A | 1 |
B | 0 |
G | 127 |
R | 127 |
Default value, index 4:
Member | Value |
---|---|
A | 1 |
B | 0 |
G | 63 |
R | 191 |
Default value, index 5:
Member | Value |
---|---|
A | 1 |
B | 0 |
G | 0 |
R | 255 |
LightingOnlyBrightness[edit]
Type: Object.LinearColor
Modifiers: globalconfig
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.5 |
G | 0.5 |
R | 0.5 |
LightingTexelDensityMaterial[edit]
Type: Material
Material used for visualizing lighting only w/ lightmap texel density.
LightingTexelDensityName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs"
LightMapDensityNormal[edit]
Type: Texture2D
Texture used to display LightMapDensity
LightMapDensityNormalName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.DefaultNormal"
LightMapDensitySelectedColor[edit]
Type: Object.LinearColor
Modifiers: globalconfig
The color to render selected objects in for LightMap Density view mode.
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 0.2 |
R | 1.0 |
LightMapDensityTexture[edit]
Type: Texture2D
Texture used to display LightMapDensity
LightMapDensityTextureName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.DefaultWhiteGrid"
LightMapDensityVertexMappedColor[edit]
Type: Object.LinearColor
Modifiers: globalconfig
The color to render vertex mapped objects in for LightMap Density view mode.
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.25 |
G | 0.65 |
R | 0.65 |
LocalPlayerClass[edit]
Type: class<LocalPlayer>
The class to use for local players.
LocalPlayerClassName[edit]
Type: string
Modifiers: config
Default value: "Engine.LocalPlayer"
MaxFluidNumVerts[edit]
Type: int
Modifiers: config
The most vertices a fluid surface can have. The number of verts is clamped to avoid running out of memory and exposing driver bugs.
Default value: 1048576
MaxLightMapDensity[edit]
Type: float
Modifiers: globalconfig
Maximum lightmap density value for coloring.
Default value: 3.0
MaxOcclusionPixelsFraction[edit]
Type: float
Modifiers: config
Max screen pixel fraction where retesting when unoccluded is worth the GPU time.
Default value: 0.0010
MaxParticleResize[edit]
Type: int
Modifiers: config
The maximum allowed size to a ParticleEmitterInstance::Resize call. If larger, the function will return without resizing.
Default value: 1024
MaxParticleResizeWarn[edit]
Type: int
Modifiers: config
If the resize request is larger than this, spew out a warning to the log
Default value: 10240
MaxParticleSpriteCount[edit]
Type: int
Modifiers: transient
MaxParticleSubUVCount[edit]
Type: int
Modifiers: transient
MaxParticleVertexMemory[edit]
Type: int
Modifiers: config
The maximum amount of memory any single emitter is allowed to take for its vertices
Default value: 131972
MaxPixelShaderAdditiveComplexityCount[edit]
Type: float
Modifiers: globalconfig
Complexity limits for the various complexity viewmode combinations. These limits are used to map instruction counts to ShaderComplexityColors.
Default value: 900.0
MaxSmoothedFrameRate[edit]
Type: float
Modifiers: config
Maximum framerate to smooth. Code will try to not go over via waiting.
Default value: 62.0
MaxTextureDensity[edit]
Type: float
Modifiers: globalconfig
Default value: 55.0
MaxTrackedOcclusionIncrement[edit]
Type: float
Modifiers: globalconfig
The largest step-size allowed for lens flare occlusion results before using the incremental step method.
Default value: 0.1
MediumFont[edit]
Type: Font
Modifiers: private
MediumFontName[edit]
Type: string
Modifiers: globalconfig
Default value: "MultiFont'UI_Fonts_Final.HUD.MF_Medium'"
MeshLODRange[edit]
Type: float
Modifiers: config
Level of detail range control for meshes
MinLightMapDensity[edit]
Type: float
Modifiers: globalconfig
Minimum lightmap density value for coloring.
MinSmoothedFrameRate[edit]
Type: float
Modifiers: config
Minimum framerate smoothing will kick in.
Default value: 22.0
MinTextureDensity[edit]
Type: float
Modifiers: globalconfig
Range for the texture density viewmode.
NetClientTicksPerSecond[edit]
Type: float
Modifiers: globalconfig
Number of times to tick each client per second
Default value: 200.0
OnlineSubsystemClass[edit]
Type: class<OnlineSubsystem>
OnlineSubsystem class to use for netplay
PendingDroppedNotes[edit]
Type: array<DropNoteInfo>
Modifiers: transient
PercentUnoccludedRequeries[edit]
Type: float
Modifiers: config
The percent of previously unoccluded primitives which are requeried every frame.
Default value: 0.125
PrimitiveProbablyVisibleTime[edit]
Type: float
Modifiers: config
The amount of time a primitive is considered to be probably visible after it was last actually visible.
Default value: 8.0
ProcBuildingSimpleMaterial[edit]
Type: Material
Material used to render the low detail version of procedural buildings
ProcBuildingSimpleMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineBuildings.ProcBuildingSimpleMaterial"
RandomAngleTexture[edit]
Type: Texture2D
Texture used to get random angles per-pixel by the Branching PCF implementation
RandomAngleTextureName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.RandomAngles"
RandomNormalTexture[edit]
Type: Texture2D
Texture used to get random normals per-pixel
RandomNormalTexture2[edit]
Type: Texture2D
Texture used to get random normals per-pixel, new SSAO
RandomNormalTextureName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.RandomNormal"
RandomNormalTextureName2[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.RandomNormal2"
RemoteControlExec[edit]
Type: pointer{class FRemoteControlExec}
Modifiers: native
Entry point for RemoteControl, the in-game UI for the exec system.
RemoveSurfaceMaterial[edit]
Type: Material
Material used to indicate that the associated BSP surface should be removed.
RemoveSurfaceMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.RemoveSurfaceMaterial"
RenderLightMapDensityColorScale[edit]
Type: float
Modifiers: globalconfig
The scale factor when rendering color density.
Default value: 1.0
RenderLightMapDensityGrayscaleScale[edit]
Type: float
Modifiers: globalconfig
The scale factor when rendering grayscale density.
Default value: 1.0
SceneCaptureCubeActorMaterial[edit]
Type: Material
Material used for visualizing the cube map scene captures on a mesh
SceneCaptureCubeActorMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.CubeMaterial"
SceneCaptureReflectActorMaterial[edit]
Type: Material
Material used for visualizing the reflection scene captures on a surface
SceneCaptureReflectActorMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.ScreenMaterial"
ScoutClassName[edit]
Type: string
Modifiers: const, config
Class name of the scout to use for path building
Default value: "UTGame.UTScout"
SelectedMaterialColor[edit]
Type: Object.LinearColor
Modifiers: transient
Color of selected objects in the level viewport (additive)
ShadedLevelColorationLitMaterial[edit]
Type: Material
Material used for visualizing level membership in lit viewport modes. Uses shading to show axis directions.
ShadedLevelColorationLitMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.ShadedLevelColorationLitMaterial"
ShadedLevelColorationUnlitMaterial[edit]
Type: Material
Material used for visualizing level membership in unlit viewport modes. Uses shading to show axis directions.
ShadedLevelColorationUnlitMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.ShadedLevelColorationUnlitMaterial"
ShaderComplexityColors[edit]
Type: array<Object.LinearColor>
Modifiers: globalconfig
The colors used to render shader complexity.
Default value, index 0:
Member | Value |
---|---|
A | 1.0 |
B | 0.127 |
G | 1.0 |
R | 0.0 |
Default value, index 1:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 1.0 |
R | 0.0 |
Default value, index 2:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.52 |
R | 0.046 |
Default value, index 3:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.215 |
R | 0.215 |
Default value, index 4:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.046 |
R | 0.52 |
Default value, index 5:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.7 |
Default value, index 6:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 1.0 |
Default value, index 7:
Member | Value |
---|---|
A | 1.0 |
B | 0.5 |
G | 0.0 |
R | 1.0 |
Default value, index 8:
Member | Value |
---|---|
A | 1.0 |
B | 0.9 |
G | 0.9 |
R | 1.0 |
SmallFont[edit]
Type: Font
Modifiers: private
SmallFontName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineFonts.SmallFont"
StatColorMappings[edit]
Type: array<StatColorMapping>
Modifiers: globalconfig
Default value, index 0:
Member | Value | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColorMap |
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StatName | "AverageFPS" |
Default value, index 1:
Member | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColorMap |
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StatName | "Frametime" |
Default value, index 2:
Member | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColorMap |
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||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StatName | "Streaming fudge factor" |
SubtitleFont[edit]
Type: Font
Modifiers: private
SubtitleFontName[edit]
Type: string
Modifiers: globalconfig
Default value: "MultiFont'UI_Fonts_Final.HUD.MF_Medium'"
TangentColorMaterial[edit]
Type: Material
Material used to render tangents on skel meshes
TangentColorMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.TangentColorMaterial"
TerrainErrorMaterial[edit]
Type: Material
The material used when terrain compilation is too complex.
TerrainErrorMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.MaterialError_Mat"
TerrainMaterialMaxTextureCount[edit]
Type: int
Modifiers: globalconfig
Default value: 16
TerrainTessellationCheckCount[edit]
Type: int
Modifiers: globalconfig
This is the number of frames that are used between terrain tessellation re-calculations
Default value: 6
TerrainTessellationCheckDistance[edit]
Type: float
Modifiers: globalconfig
The radius from the view origin that terrain tessellation checks should be performed. If 0.0, every component will be checked for tessellation changes each frame.
Default value: 4096.0
ThumbnailMaterialPostProcess[edit]
Type: PostProcessChain
post process chain used for material thumbnails
ThumbnailMaterialPostProcessName[edit]
Type: string
Modifiers: config
Default value: "EngineMaterials.DefaultThumbnailPostProcess"
ThumbnailParticleSystemPostProcess[edit]
Type: PostProcessChain
post process chain used for particle system thumbnails
ThumbnailParticleSystemPostProcessName[edit]
Type: string
Modifiers: config
Default value: "EngineMaterials.DefaultThumbnailPostProcess"
ThumbnailSkeletalMeshPostProcess[edit]
Type: PostProcessChain
post process chain used for skeletal mesh thumbnails
ThumbnailSkeletalMeshPostProcessName[edit]
Type: string
Modifiers: config
Default value: "EngineMaterials.DefaultThumbnailPostProcess"
TickCycles[edit]
Type: int
TickMaterial[edit]
Type: Material
Material used for drawing a tick mark.
TickMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EditorMaterials.Tick_Mat"
TinyFont[edit]
Type: Font
Modifiers: private
TinyFontName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineFonts.TinyFont"
TrackedOcclusionStepSize[edit]
Type: float
Modifiers: globalconfig
The incremental step size for the above.
Default value: 0.1
TransitionDescription[edit]
Type: string
The current transition description text.
TransitionGameType[edit]
Type: string
The gametype for the destination map
TransitionType[edit]
Type: ETransitionType
The current transition type.
UnselectedMaterialColor[edit]
Type: Object.LinearColor
Modifiers: transient
Color of unselected objects in the level viewport (additive)
VertexColorMaterial[edit]
Type: Material
Material that renders vertex colour as emissive.
VertexColorMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.VertexColorMaterial"
VertexColorViewModeMaterial_AlphaAsColor[edit]
Type: Material
Material for visualizing vertex colors on meshes in the scene (alpha channel as color)
VertexColorViewModeMaterial_BlueOnly[edit]
Type: Material
Material for visualizing vertex colors on meshes in the scene (blue only)
VertexColorViewModeMaterial_ColorOnly[edit]
Type: Material
Material for visualizing vertex colors on meshes in the scene (color only, no alpha)
VertexColorViewModeMaterial_GreenOnly[edit]
Type: Material
Material for visualizing vertex colors on meshes in the scene (green only)
VertexColorViewModeMaterial_RedOnly[edit]
Type: Material
Material for visualizing vertex colors on meshes in the scene (red only)
VertexColorViewModeMaterialName_AlphaAsColor[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.VertexColorViewMode_AlphaAsColor"
VertexColorViewModeMaterialName_BlueOnly[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.VertexColorViewMode_BlueOnly"
VertexColorViewModeMaterialName_ColorOnly[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.VertexColorViewMode_ColorOnly"
VertexColorViewModeMaterialName_GreenOnly[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.VertexColorViewMode_GreenOnly"
VertexColorViewModeMaterialName_RedOnly[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.VertexColorViewMode_RedOnly"
WeightMapPlaceholderTexture[edit]
Type: Texture
Texture used as a placeholder for terrain weight-maps to give the material the correct texture format.
WeightMapPlaceholderTextureName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineMaterials.WeightMapPlaceholderTexture"
WireframeMaterial[edit]
Type: Material
The material used to render wireframe meshes.
WireframeMaterialName[edit]
Type: string
Modifiers: globalconfig
Default value: "EngineDebugMaterials.WireframeMaterial"