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UE3:FlockTestActor (UT3)

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UT3 Object >> Actor >> FlockTestActor
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'FlockTestActor'[edit]

AgentState[edit]

Type: EAgentMoveState


AttachmentComponent[edit]

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'AttachmentComponent0'

LightEnvironment[edit]

Type: LightEnvironmentComponent

Modifiers: const, editconst


Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'

SkeletalMeshComponent[edit]

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'SkeletalMeshComponent0'

Spawner[edit]

Type: FlockTest_Spawner


Internal variables[edit]

ActionBlendNode[edit]

Type: AnimNodeBlend


ActionSeqNode[edit]

Type: AnimNodeSequence


bHadNearbyTarget[edit]

Type: bool


bRotateToTargetRot[edit]

Type: bool


EndActionTime[edit]

Type: float


NextActionTime[edit]

Type: float


NextChangeTargetTime[edit]

Type: float


RunSeqNode[edit]

Type: AnimNodeSequence


SpeedBlendNode[edit]

Type: AnimNodeBlend


TargetNav[edit]

Type: NavigationPoint


ToTargetRot[edit]

Type: Object.Rotator


VelDamping[edit]

Type: float


WalkSeqNode[edit]

Type: AnimNodeSequence


Default values[edit]

Property Value
bCollideActors True
bDestroyInPainVolume True
bNoEncroachCheck True
bProjTarget True
CollisionComponent SkeletalMeshComponent'SkeletalMeshComponent0'
CollisionType COLLIDE_CustomDefault
Components[0] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[1] SkeletalMeshComponent'SkeletalMeshComponent0'
Physics PHYS_Flying

Subobjects[edit]

AttachmentComponent0[edit]

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bEnabled False

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False
BlockZeroExtent True
CollideActors True
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment'
RBChannel RBCC_GameplayPhysics
RBCollideWithChannels
Member Value
Default True
EffectPhysics True
GameplayPhysics True

Enums[edit]

EAgentMoveState[edit]

EAMS_Move 
EAMS_Idle 

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed