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UE3:FogVolumeDensityInfo (UDK)

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UDK Object >> Actor >> Info >> FogVolumeDensityInfo
Package: 
Engine
Direct subclasses:
FogVolumeConeDensityInfo, FogVolumeConstantDensityInfo, FogVolumeLinearHalfspaceDensityInfo, FogVolumeSphericalDensityInfo
This class in other games:
UT3


Properties

Property group 'FogVolumeDensityInfo'

AutomaticMeshComponent

Type: StaticMeshComponent

The automatic mesh component, which sizes with this fog volume actor. This mesh component gets rendered with FogMaterial. It is optional, and individual actors can be specified using the FogVolumeActors array instead.

Default value: StaticMeshComponent'AutomaticMeshComponent0'

DensityComponent

Type: FogVolumeDensityComponent

The fog component which stores data specific to each density function.

Internal variables

bEnabled

Type: bool

Modifiers: repnotify

replicated copy of HeightFogComponent's bEnabled property

Default values

Property Value
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[1] StaticMeshComponent'AutomaticMeshComponent0'

Subobjects

AutomaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAcceptsDynamicDecals False
bAcceptsDynamicLights False
bAcceptsFoliage False
bAcceptsLights False
bAcceptsStaticDecals False
bCastDynamicShadow False
bIgnoreOwnerHidden True
BlockRigidBody False
bSelectable False
bUseAsOccluder False
CastShadow False
ReplacementPrimitive None
StaticMesh StaticMesh'EngineMeshes.Cube'
WireframeColor
Member Value
A 255
B 200
G 100
R 100

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Structs

CheckpointRecord

bool bEnabled 

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

ApplyCheckpointRecord

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord

function CreateCheckpointRecord (out CheckpointRecord Record)


OnToggle

simulated function OnToggle (SeqAct_Toggle action)


ShouldSaveForCheckpoint

function bool ShouldSaveForCheckpoint ()