UE3:FontImportOptions (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
No edit summary
 
Line 18: Line 18:
! Value
! Value
|-
|-
| 000000,bEnableAntialiasing
| bEnableAntialiasing
|  
| True
|-
|-
| FontName
| FontName
Line 30: Line 30:
! Value
! Value
|-
|-
| 000000,A
| A
|  
| 1.0
|-
|-
| 000000,B
| B
|  
| 1.0
|-
|-
| 000000,G
| G
|  
| 1.0
|-
|-
| R
| R

Latest revision as of 07:40, 23 May 2008

UT3 Object >> FontImportOptions
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc.

Properties[edit]

Property group 'FontImportOptions'[edit]

Data[edit]

Type: FontImportOptionsData

The actual data for this object. We wrap it in a struct so that we can copy it around between objects.

Default value:

Member Value
bEnableAntialiasing True
FontName "Arial"
ForegroundColor
Member Value
A 1.0
B 1.0
G 1.0
R 1.0
Height 16.0
TexturePageMaxHeight 256
TexturePageWidth 256
XPadding 1
YPadding 1

Enums[edit]

EFontImportCharacterSet[edit]

Font character set type for importing TrueType fonts

FontICS_Default
FontICS_Ansi
FontICS_Symbol

Structs[edit]

FontImportOptionsData[edit]

Modifiers: native

Font import options

string FontName
Name of the typeface for the font to import
float Height
Height of font (point size)
bool bEnableAntialiasing
Whether the font should be antialiased or not. Usually you should leave this enabled.
bool bEnableBold
Whether the font should be generated in bold or not
bool bEnableItalic
Whether the font should be generated in italics or not
bool bEnableUnderline
Whether the font should be generated with an underline or not
EFontImportCharacterSet CharacterSet
Character set for this font
string Chars
Explicit list of characters to include in the font
string UnicodeRange
Range of Unicode character values to include in the font. You can specify ranges using hyphens and/or commas (e.g. '400-900')
string CharsFilePath
Path on disk to a folder where files that contain a list of characters to include in the font
string CharsFileWildcard
File mask wildcard that specifies which files within the CharsFilePath to scan for characters in include in the font
bool bCreatePrintableOnly
Skips generation of glyphs for any characters that are not considered 'printable'
Object.LinearColor ForegroundColor
Color of the foreground font pixels. Usually you should leave this white and instead use the UI Styles editor to change the color of the font on the fly
bool bEnableDropShadow
Enables a very simple, 1-pixel, black colored drop shadow for the generated font
int TexturePageWidth
Horizontal size of each texture page for this font in pixels
int TexturePageMaxHeight
The maximum vertical size of a texture page for this font in pixels. The actual height of a texture page may be less than this if the font can fit within a smaller sized texture page.
int XPadding
Horizontal padding between each font character on the texture page in pixels
int YPadding
Vertical padding between each font character on the texture page in pixels
int ExtendBoxTop
How much to extend the top of the UV coordinate rectangle for each character in pixels
int ExtendBoxBottom
How much to extend the bottom of the UV coordinate rectangle for each character in pixels
int ExtendBoxRight
How much to extend the right of the UV coordinate rectangle for each character in pixels
int ExtendBoxLeft
How much to extend the left of the UV coordinate rectangle for each character in pixels
bool bEnableLegacyMode
Enables legacy font import mode. This results in lower quality antialiasing and larger glyph bounds, but may be useful when debugging problems
int Kerning
The initial horizontal spacing adjustment between rendered characters. This setting will be copied directly into the generated Font object's properties.

Default values:

Property Value
bEnableAntialiasing False
CharacterSet FontICS_Default
FontName "Arial"
ForegroundColor
Member Value
A 1.0
B 1.0
G 1.0
R 1.0
Height 16.0
TexturePageMaxHeight 256
TexturePageWidth 256
XPadding 1
YPadding 1