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UE3:GameCrowdBehavior_WaitForGroup (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> GameCrowdAgentBehavior >> GameCrowdBehavior_WaitForGroup |
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value |
---|---|
bFaceActionTargetFirst | True |
bIdleBehavior | True |
Functions[edit]
Native functions[edit]
ShouldEndIdle[edit]
native function bool ShouldEndIdle ()
Overrides: GameCrowdAgentBehavior.ShouldEndIdle
Called every tick when agent is currently idle (because bIdleBehavior is true)
Returns:
- true if should end idle (bIdleBehavior should also become false)
Other instance functions[edit]
GetBehaviorString[edit]
function string GetBehaviorString ()
Overrides: GameCrowdAgentBehavior.GetBehaviorString
Get debug string about agent behavior
InitBehavior[edit]
function InitBehavior (GameCrowdAgent Agent)
Overrides: GameCrowdAgentBehavior.InitBehavior
Called when Agent activates this behavior
StopBehavior[edit]
function StopBehavior ()
Overrides: GameCrowdAgentBehavior.StopBehavior
Called when Agent stops this behavior