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Difference between revisions of "UE3:GameCrowdInteractionDestination (UDK)"

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m (1 revision: class descriptions for UDK January update (part 2))
 
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Latest revision as of 06:39, 17 January 2010

UDK Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdDestination >> GameCrowdInteractionDestination
Package: 
GameFramework
Implemented interfaces
EditorLinkSelectionInterface, GameCrowdSpawnInterface, Interface_NavigationHandle

Convenience subclass, with typical settings for interaction points

Default values[edit]

Property Value
bAllowsSpawning False
bAvoidWhenPanicked True
bMustReachExactly True
Capacity 1

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: GameCrowdDestination.CollisionCylinder

Property Value
ReplacementPrimitive None

ConnectionRenderer[edit]

Class: GameFramework.GameDestinationConnRenderingComponent

Inherits from: GameCrowdDestination.ConnectionRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: GameCrowdDestination.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.Crowd.T_Crowd_Destination'