Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:GameCrowdInteractionDestination (UDK)

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UDK Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdDestination >> GameCrowdInteractionDestination
Package: 
GameFramework
Implemented interfaces
EditorLinkSelectionInterface, GameCrowdSpawnInterface, Interface_NavigationHandle

Convenience subclass, with typical settings for interaction points

Default values

Property Value
bAllowsSpawning False
bAvoidWhenPanicked True
bMustReachExactly True
Capacity 1

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: GameCrowdDestination.CollisionCylinder

Property Value
ReplacementPrimitive None

ConnectionRenderer

Class: GameFramework.GameDestinationConnRenderingComponent

Inherits from: GameCrowdDestination.ConnectionRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: GameCrowdDestination.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.Crowd.T_Crowd_Destination'