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UE3:GameCrowdReplicationActor (UDK)

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UDK Object >> Actor >> GameCrowdReplicationActor
Package: 
GameFramework


Properties

bSpawningActive

Type: bool

Modifiers: repnotify

If crowd spawning is active.

DestroyAllCount

Type: int

Modifiers: repnotify

Use to replicate when we want to destroy all crowd agents.

Spawner

Type: SeqAct_GameCrowdSpawner

Modifiers: repnotify

Pointer to crowd spawning action we are replicating.

Default values

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
CollisionType COLLIDE_CustomDefault
NetPriority 2.7
NetUpdateFrequency 1.0
RemoteRole ROLE_SimulatedProxy
TickGroup TG_DuringAsyncWork

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


States

ReceivingReplication

Modifiers: auto

ReceivingReplication.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)