UE3:GameCrowdSpawnInterface (UDK): Difference between revisions
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Used by actor classes which want to customize chosing the spawn position of agents spawned at their location. | |||
==Instance functions== | ==Instance functions== |
Latest revision as of 05:39, 17 January 2010
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Interface >> GameCrowdSpawnInterface |
- Package:
- GameFramework
- Known implementing classes:
- GameCrowdDestination, GameCrowdInteractionDestination, DynamicGameCrowdDestination
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Used by actor classes which want to customize chosing the spawn position of agents spawned at their location.
Instance functions
GetSpawnPosition
function GetSpawnPosition (SeqAct_GameCrowdSpawner Spawner, out Object.Vector SpawnPos, out Object.Rotator SpawnRot)