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Difference between revisions of "UE3:GameCrowdSpawnInterface (UDK)"
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− | + | Used by actor classes which want to customize chosing the spawn position of agents spawned at their location. | |
==Instance functions== | ==Instance functions== |
Latest revision as of 05:39, 17 January 2010
Interface >> GameCrowdSpawnInterface |
Contents
- Package:
- GameFramework
- Known implementing classes:
- GameCrowdDestination, GameCrowdInteractionDestination, DynamicGameCrowdDestination
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Used by actor classes which want to customize chosing the spawn position of agents spawned at their location.
Instance functions[edit]
GetSpawnPosition[edit]
function GetSpawnPosition (SeqAct_GameCrowdSpawner Spawner, out Object.Vector SpawnPos, out Object.Rotator SpawnRot)