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UE3:GameMessage (UDK)

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UDK Object >> LocalMessage >> GameMessage
Package: 
Engine
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3


Properties[edit]

ArbitrationMessage[edit]

Type: string

Modifiers: localized


Default value: "The session has already started."

BecameSpectator[edit]

Type: string

Modifiers: localized


Default value: "became a spectator."

CantBePlayer[edit]

Type: string

Modifiers: localized


Default value: "Sorry, you cannot become an active player at this time."

CantBeSpectator[edit]

Type: string

Modifiers: localized


Default value: "Sorry, you cannot become a spectator at this time."

EnteredMessage[edit]

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

FailedSpawnMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not spawn player"

FailedTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GlobalNameChange[edit]

Type: string

Modifiers: localized


Default value: "changed name to"

KickWarning[edit]

Type: string

Modifiers: localized


Default value: "You are about to be kicked for idling!"

LeftMessage[edit]

Type: string

Modifiers: localized


Default value: " left the game."

MaxedOutMessage[edit]

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MustHaveStats[edit]

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

NewPlayerMessage[edit]

Type: string

Modifiers: localized


Default value: "A new player entered the game."

NewSpecMessage[edit]

Type: string

Modifiers: localized


Default value: "A spectator entered the game/"

NewTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer[edit]

Type: string

Modifiers: localized


NoNameChange[edit]

Type: string

Modifiers: localized


Default value: "Name is already in use."

OvertimeMessage[edit]

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

SpecEnteredMessage[edit]

Type: string

Modifiers: localized


Default value: " joined as a spectator."

SwitchLevelMessage[edit]

Type: string

Modifiers: localized


Default value: "Switching Levels"

VotePassed[edit]

Type: string

Modifiers: localized


Default value: "Vote passed."

VoteStarted[edit]

Type: string

Modifiers: localized


Default value: "started a vote."

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString