My program doesn't have bugs. It just develops random features.

UE3:GameMessage (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> LocalMessage >> GameMessage
Package: 
Engine
This class in other games:
U2XMP, UE2Runtime, UT2003, UT2004, U2, UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

AnonKickVoteMessage

Type: string

Modifiers: localized


Default value: "A kick vote was placed against `p."

ArbitrationMessage

Type: string

Modifiers: localized


Default value: "Arbitration Message (c.f. GameInfo.uc)"

BecameSpectator

Type: string

Modifiers: localized


Default value: "became a spectator."

CantBePlayer

Type: string

Modifiers: localized


Default value: "Sorry, you cannot become an active player at this time."

CantBeSpectator

Type: string

Modifiers: localized


Default value: "Sorry, you cannot become a spectator at this time."

EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Could not spawn player"

FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GlobalNameChange

Type: string

Modifiers: localized


Default value: "changed name to"

KickVoteMessage

Type: string

Modifiers: localized


Default value: "`v voted to kick `p."

KickVotePassMessage

Type: string

Modifiers: localized


Default value: "The vote to kick `p has passed."

KickVoteSpamMessage

Type: string

Modifiers: localized


Default value: "`v was kicked for spamming kick votes."

KickWarning

Type: string

Modifiers: localized


Default value: "You are about to be kicked for idling!"

LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

MapVoteEnabled

Type: string

Modifiers: localized


Default value: "Voting has been enabled."

MapVoteInitiated

Type: string

Modifiers: localized


Default value: "Voting initiated."

MapVoteSubmitted

Type: string

Modifiers: localized


Default value: "`p voted for `m"

MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MustHaveStats

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

NewPlayerMessage

Type: string

Modifiers: localized


Default value: "A new player entered the game."

NewSpecMessage

Type: string

Modifiers: localized


Default value: "A spectator entered the game/"

NewTeamMessage

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer

Type: string

Modifiers: localized


NoNameChange

Type: string

Modifiers: localized


Default value: "Name is already in use."

OvertimeMessage

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

SpecEnteredMessage

Type: string

Modifiers: localized


Default value: " joined as a spectator."

SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

VotePassed

Type: string

Modifiers: localized


Default value: "Vote passed."

VoteStarted

Type: string

Modifiers: localized


Default value: "started a vote."

Static functions

GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString