Mostly Harmless
UE3:GameSkelCtrl_Recoil (UT3)
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Object >> SkelControlBase >> GameSkelCtrl_Recoil |
- Package:
- GameFramework
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Weapon recoil bone controller. Add a small recoil to a bone (similar to camera shakes).
Properties
Property group 'GameSkelCtrl_Recoil'
Aim
Type: Object.Vector2D
bBoneSpaceRecoil
Type: bool
If TRUE, Aim is ignored, and recoil is just applied in the local bone space.
bPlayRecoil
Type: bool
Modifiers: transient
variable to play recoil
Recoil
Type: RecoilDef
Recoil Information
Default value:
Member | Value |
---|---|
TimeDuration | 0.33 |
Internal variables
bApplyControl
Type: bool
Modifiers: transient
Internal, evaluates recoil is doing an effect and needs to be applied
bOldPlayRecoil
Type: bool
Modifiers: transient
Enums
ERecoilStart
Recoil Start-up
- ERS_Zero
- Start with random offset (default)
- ERS_Random
- Start with zero offset
Structs
RecoilDef
Modifiers: native
Recoil definition
- float TimeToGo
- Time in seconds to go until current recoil finished
- float TimeDuration
- Duration in seconds of current recoil shake
- Object.Vector RotAmplitude
- Rotation amplitude
- Object.Vector RotFrequency
- Rotation frequency
- Object.Vector RotSinOffset
- Rotation Sine offset
- RecoilParams RotParams
- Rotation parameters
- Object.Rotator RotOffset
- Internal, Rotation offset for this frame.
- Object.Vector LocAmplitude
- Loc offset amplitude
- Object.Vector LocFrequency
- Loc offset frequency
- Object.Vector LocSinOffset
- Loc offset Sine offset
- RecoilParams LocParams
- Loc parameters
- Object.Vector LocOffset
- Internal, Location offset for this frame.
Default values:
Property | Value |
---|---|
TimeDuration | 0.33 |
RecoilParams
Modifiers: native
Recoil params
- ERecoilStart X
- ERecoilStart Y
- ERecoilStart Z
- byte Padding