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Difference between revisions of "UE3:HeightFogComponent (UT3)"

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affects the scale for the fog layer's thickness
 
affects the scale for the fog layer's thickness
 +
 +
'''Default value:''' 5.0E-5
  
 
====ExtinctionDistance====
 
====ExtinctionDistance====
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affects the inscattering color
 
affects the inscattering color
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 +
'''Default value:''' 0.1
  
 
====LightColor====
 
====LightColor====

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Component >> ActorComponent >> HeightFogComponent
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'HeightFogComponent'[edit]

bEnabled[edit]

Type: bool

Modifiers: const

True if the fog is enabled.

Default value: True

Density[edit]

Type: float

Modifiers: const, interp

affects the scale for the fog layer's thickness

Default value: 5.0E-5

ExtinctionDistance[edit]

Type: float

Modifiers: const, interp

The distance at which light passing through the fog is 100% extinguished.

Default value: 1.0E8

LightBrightness[edit]

Type: float

Modifiers: const, interp

affects the inscattering color

Default value: 0.1

LightColor[edit]

Type: Object.Color

Modifiers: const, interp

Fog color to blend with the scene

Default value:

Member Value
A 0
B 255
G 255
R 255

StartDistance[edit]

Type: float

Modifiers: const, interp

distance at which fog starts affecting the scene

Internal variables[edit]

Height[edit]

Type: float

Modifiers: const

z-height for the fog plane - updated by the owning actor

Native functions[edit]

SetEnabled[edit]

final native function SetEnabled (bool bSetEnabled)

Changes the enabled state of the height fog component.

Parameters:

  • bSetEnabled - The new value for bEnabled.