UE3:Insertion Sort Macro: Difference between revisions

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Elmuerte (talk | contribs)
improved algorithm... now only needs 1 operator
 
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  *  local int foo;
  *  local int foo;
  *  `sort(myArray);   
  *  `sort(myArray);   
  * }   
  * }
  *
* Alternatively you can use the sorting with an different compare
* operator using: `sort_op(Myarray, <)
* The second argument is the operator to use. 
  *   
  *   
  * This sorting mechanism works for all types for which there is a > and
  * This sorting mechanism works for all types for which there is a >  
  * operator. This is the case for most primitive types in the UnrealEngine.
  * operator. This is the case for most primitive types in the
  * For other types you need to declare the > operator yourself.
  * UnrealEngine. For other types you need to declare the > operator  
* yourself.
  *  
  *  
  * You are free to use this software as you like, as long as you don't
  * You are free to use this software as you like, as long as you don't
  * claim owner or authorship.               
  * claim owner or authorship.
*
* Last update: 2009-09-17 20:34:29              
  */  
  */  


Line 31: Line 38:
     local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag};
     local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag};


`define sort_m(array,tag) \
`define sort_m_op(array,tag,operator) \
     for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \
     for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \
         if ( `{array}[__RemovedIndex`{tag} - 1] > `{array}[__RemovedIndex`{tag}] ) { \
         if ( `{array}[__RemovedIndex`{tag} - 1] `operator `{array}[__RemovedIndex`{tag}] ) { \
             __InsertIndex`{tag} = 0; \
             __InsertIndex`{tag} = 0;\
             __High`{tag} = __RemovedIndex`{tag} - 1; \
             __High`{tag} = __RemovedIndex`{tag} - 1; \
             while (__InsertIndex`{tag} <= __High`{tag}) { \
             while (__InsertIndex`{tag} <= __High`{tag}) { \
                 __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \
                 __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \
                 if ( `{array}[__Closest`{tag}] == `{array}[__RemovedIndex`{tag}] ) { \
                 if ( `{array}[__Closest`{tag}] `operator `{array}[__RemovedIndex`{tag}] ) { \
                    __InsertIndex`{tag} = __Closest`{tag}; \
                    break; \
                } \
                if ( `{array}[__Closest`{tag}] > `{array}[__RemovedIndex`{tag}] ) { \
                     __High`{tag} = __Closest`{tag} - 1; \
                     __High`{tag} = __Closest`{tag} - 1; \
                 } \
                 } \
                 else if ( `{array}[__RemovedIndex`{tag}] > `{array}[__Closest`{tag}] ) { \
                 else if ( `{array}[__RemovedIndex`{tag}] `operator `{array}[__Closest`{tag}] ) { \
                     __InsertIndex`{tag} = __Closest`{tag} + 1; \
                     __InsertIndex`{tag} = __Closest`{tag} + 1; \
                } \
                else { \
                    __InsertIndex`{tag} = __Closest`{tag}; \
                    break; \
                 } \
                 } \
             } \
             } \
             if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] > `{array}[__InsertIndex`{tag}] ) { \
             if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] `operator `{array}[__InsertIndex`{tag}] ) { \
                 ++__InsertIndex`{tag}; \
                 ++__InsertIndex`{tag}; \
             } \
             } \
Line 63: Line 70:
     }
     }


// Short hand notation when you only need 1 sorter in a function.
`define sort_m(array,tag) `sort_m_op(`array, `tag, >)
 
// These are the standard macros you would use, only use the "_m" macros
// in case of naming conflicts with the variables
 
// Declare the variables used for the sorting
`define sort_decl `sort_decl_m(_)
`define sort_decl `sort_decl_m(_)
`define sort(array) `sort_m(`array, _)
 
// Sort the given array
`define sort(array) `sort_m_op(`array, _, >)
 
// Sort using an alternative operator, for example use `sort_op(array,>)
// to perform reverse order sorting.
`define sort_op(array,op) `sort_m_op(`array, _, `op)
</uscript>
</uscript>


Line 96: Line 114:
         `log(data[i]);
         `log(data[i]);
     }
     }
    `sort_op(data, <);
   
    `log("Reversed:");
    for (i = 0; i < data.length; ++i)
    {
        `log(data[i]);
    }
}
</uscript>
== Custom type notice ==
You can sort any array with this macro, as long as the greater than (<code>&gt;</code>) operator have been defined for that type. Or when you use the <code>sort_op(Array,Operator)</code> macro, the specified operator.
You can use the following template for implementing the operator for the type you want to sort:
<uscript>
static final operator(24) bool > ( MyCustomType A, MyCustomType B )
{
    // TODO: implement
}
}
</uscript>
</uscript>
It's best to define the operator as static and final, this improves the execution speed.


== Related Topics ==
== Related Topics ==
* [[Legacy:Insertion_Sort]]
* [[Legacy:Insertion_Sort]]

Latest revision as of 11:38, 17 September 2009

Below is a macro that allows you to quickly implement the sorting of a dynamic array. The sorting is performed within the scope of the function where it is used. This reduces overhead created by function calling.

<uscript> /**

* Inline sorting algorithm, based on the Insertion Sort on the UnrealWiki
* http://wiki.beyondunreal.com/Legacy:Insertion_Sort
* 
* Usage: include this include file in a class where you want to use it
* using `include(sorter.uci)
* When in a function where you want to perform sorting add `sort_decl();
* right after the function declaration. Then at the place where you want
* to sort a dynamic array use `sort(MyArray);
* 
* For example:
* function test(array<int> myArray)
* {
*  `sort_decl();
*  local int foo;
*  `sort(myArray);   
* }
* 
* Alternatively you can use the sorting with an different compare 
* operator using: `sort_op(Myarray, <)
* The second argument is the operator to use.   
*   
* This sorting mechanism works for all types for which there is a > 
* operator. This is the case for most primitive types in the
* UnrealEngine. For other types you need to declare the > operator 
* yourself.
* 
* You are free to use this software as you like, as long as you don't
* claim owner or authorship.
* 
* Last update: 2009-09-17 20:34:29              
*/ 

`define sort_decl_m(tag) \

   local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag};

`define sort_m_op(array,tag,operator) \

   for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \
       if ( `{array}[__RemovedIndex`{tag} - 1] `operator `{array}[__RemovedIndex`{tag}] ) { \
           __InsertIndex`{tag} = 0;\
           __High`{tag} = __RemovedIndex`{tag} - 1; \
           while (__InsertIndex`{tag} <= __High`{tag}) { \
               __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \
               if ( `{array}[__Closest`{tag}] `operator `{array}[__RemovedIndex`{tag}] ) { \
                   __High`{tag} = __Closest`{tag} - 1; \
               } \
               else if ( `{array}[__RemovedIndex`{tag}] `operator `{array}[__Closest`{tag}] ) { \
                   __InsertIndex`{tag} = __Closest`{tag} + 1; \
               } \
               else { \
                   __InsertIndex`{tag} = __Closest`{tag}; \
                   break; \
               } \
           } \
           if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] `operator `{array}[__InsertIndex`{tag}] ) { \
               ++__InsertIndex`{tag}; \
           } \
       } \
       else { \
           __InsertIndex`{tag} = __RemovedIndex`{tag}; \
       } \
       if ( __RemovedIndex`{tag} != __InsertIndex`{tag} ) { \
           `{array}.Insert(__InsertIndex`{tag}, 1); \
           `{array}[__InsertIndex`{tag}] = `{array}[__RemovedIndex`{tag} + 1]; \
           `{array}.Remove(__RemovedIndex`{tag} + 1, 1); \
       } \
   }

`define sort_m(array,tag) `sort_m_op(`array, `tag, >)

// These are the standard macros you would use, only use the "_m" macros // in case of naming conflicts with the variables

// Declare the variables used for the sorting `define sort_decl `sort_decl_m(_)

// Sort the given array `define sort(array) `sort_m_op(`array, _, >)

// Sort using an alternative operator, for example use `sort_op(array,>) // to perform reverse order sorting. `define sort_op(array,op) `sort_m_op(`array, _, `op) </uscript>

Save the above code as sorter.uci.

Example

<uscript> `include(sorter.uci)

function intSorter() {

   `sort_decl();
   local int i;
   local array<int> data;
   data.length = 10;
   data[0] = 4; data[1] = 7; data[2] = 10; data[3] = 3; data[4] = 5; data[5] = 9; data[6] = 2; data[7] = 8; data[8] = 1; data[9] = 6;
   
   `log("Before:");
   for (i = 0; i < data.length; ++i)
   {
       `log(data[i]);
   }
   
   `sort(data);
   
   `log("After:");
   for (i = 0; i < data.length; ++i)
   {
       `log(data[i]);
   }
   `sort_op(data, <);
   
   `log("Reversed:");
   for (i = 0; i < data.length; ++i)
   {
       `log(data[i]);
   }

} </uscript>

Custom type notice

You can sort any array with this macro, as long as the greater than (>) operator have been defined for that type. Or when you use the sort_op(Array,Operator) macro, the specified operator.

You can use the following template for implementing the operator for the type you want to sort: <uscript> static final operator(24) bool > ( MyCustomType A, MyCustomType B ) {

   // TODO: implement

} </uscript> It's best to define the operator as static and final, this improves the execution speed.

Related Topics