UE3:Insertion Sort Macro: Difference between revisions
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improved algorithm... now only needs 1 operator |
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* local int foo; | * local int foo; | ||
* `sort(myArray); | * `sort(myArray); | ||
* } | * } | ||
* | |||
* Alternatively you can use the sorting with an different compare | |||
* operator using: `sort_op(Myarray, <) | |||
* The second argument is the operator to use. | |||
* | * | ||
* This sorting mechanism works for all types for which there is a > | * This sorting mechanism works for all types for which there is a > | ||
* operator. This is the case for most primitive types in the | * operator. This is the case for most primitive types in the | ||
* For other types you need to declare the > operator yourself. | * UnrealEngine. For other types you need to declare the > operator | ||
* yourself. | |||
* | * | ||
* You are free to use this software as you like, as long as you don't | * You are free to use this software as you like, as long as you don't | ||
* claim owner or authorship. | * claim owner or authorship. | ||
* | |||
* Last update: 2009-09-17 20:34:29 | |||
*/ | */ | ||
Line 31: | Line 38: | ||
local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag}; | local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag}; | ||
`define | `define sort_m_op(array,tag,operator) \ | ||
for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \ | for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \ | ||
if ( `{array}[__RemovedIndex`{tag} - 1] | if ( `{array}[__RemovedIndex`{tag} - 1] `operator `{array}[__RemovedIndex`{tag}] ) { \ | ||
__InsertIndex`{tag} = 0; \ | __InsertIndex`{tag} = 0;\ | ||
__High`{tag} = __RemovedIndex`{tag} - 1; \ | __High`{tag} = __RemovedIndex`{tag} - 1; \ | ||
while (__InsertIndex`{tag} <= __High`{tag}) { \ | while (__InsertIndex`{tag} <= __High`{tag}) { \ | ||
__Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \ | __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \ | ||
if ( `{array}[__Closest`{tag}] | if ( `{array}[__Closest`{tag}] `operator `{array}[__RemovedIndex`{tag}] ) { \ | ||
__High`{tag} = __Closest`{tag} - 1; \ | __High`{tag} = __Closest`{tag} - 1; \ | ||
} \ | } \ | ||
else if ( `{array}[__RemovedIndex`{tag}] | else if ( `{array}[__RemovedIndex`{tag}] `operator `{array}[__Closest`{tag}] ) { \ | ||
__InsertIndex`{tag} = __Closest`{tag} + 1; \ | __InsertIndex`{tag} = __Closest`{tag} + 1; \ | ||
} \ | |||
else { \ | |||
__InsertIndex`{tag} = __Closest`{tag}; \ | |||
break; \ | |||
} \ | } \ | ||
} \ | } \ | ||
if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] | if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] `operator `{array}[__InsertIndex`{tag}] ) { \ | ||
++__InsertIndex`{tag}; \ | ++__InsertIndex`{tag}; \ | ||
} \ | } \ | ||
Line 63: | Line 70: | ||
} | } | ||
// | `define sort_m(array,tag) `sort_m_op(`array, `tag, >) | ||
// These are the standard macros you would use, only use the "_m" macros | |||
// in case of naming conflicts with the variables | |||
// Declare the variables used for the sorting | |||
`define sort_decl `sort_decl_m(_) | `define sort_decl `sort_decl_m(_) | ||
`define sort(array) ` | |||
// Sort the given array | |||
`define sort(array) `sort_m_op(`array, _, >) | |||
// Sort using an alternative operator, for example use `sort_op(array,>) | |||
// to perform reverse order sorting. | |||
`define sort_op(array,op) `sort_m_op(`array, _, `op) | |||
</uscript> | </uscript> | ||
Line 96: | Line 114: | ||
`log(data[i]); | `log(data[i]); | ||
} | } | ||
`sort_op(data, <); | |||
`log("Reversed:"); | |||
for (i = 0; i < data.length; ++i) | |||
{ | |||
`log(data[i]); | |||
} | |||
} | |||
</uscript> | |||
== Custom type notice == | |||
You can sort any array with this macro, as long as the greater than (<code>></code>) operator have been defined for that type. Or when you use the <code>sort_op(Array,Operator)</code> macro, the specified operator. | |||
You can use the following template for implementing the operator for the type you want to sort: | |||
<uscript> | |||
static final operator(24) bool > ( MyCustomType A, MyCustomType B ) | |||
{ | |||
// TODO: implement | |||
} | } | ||
</uscript> | </uscript> | ||
It's best to define the operator as static and final, this improves the execution speed. | |||
== Related Topics == | == Related Topics == | ||
* [[Legacy:Insertion_Sort]] | * [[Legacy:Insertion_Sort]] |
Latest revision as of 11:38, 17 September 2009
Below is a macro that allows you to quickly implement the sorting of a dynamic array. The sorting is performed within the scope of the function where it is used. This reduces overhead created by function calling.
<uscript> /**
* Inline sorting algorithm, based on the Insertion Sort on the UnrealWiki * http://wiki.beyondunreal.com/Legacy:Insertion_Sort * * Usage: include this include file in a class where you want to use it * using `include(sorter.uci) * When in a function where you want to perform sorting add `sort_decl(); * right after the function declaration. Then at the place where you want * to sort a dynamic array use `sort(MyArray); * * For example: * function test(array<int> myArray) * { * `sort_decl(); * local int foo; * `sort(myArray); * } * * Alternatively you can use the sorting with an different compare * operator using: `sort_op(Myarray, <) * The second argument is the operator to use. * * This sorting mechanism works for all types for which there is a > * operator. This is the case for most primitive types in the * UnrealEngine. For other types you need to declare the > operator * yourself. * * You are free to use this software as you like, as long as you don't * claim owner or authorship. * * Last update: 2009-09-17 20:34:29 */
`define sort_decl_m(tag) \
local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag};
`define sort_m_op(array,tag,operator) \
for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \ if ( `{array}[__RemovedIndex`{tag} - 1] `operator `{array}[__RemovedIndex`{tag}] ) { \ __InsertIndex`{tag} = 0;\ __High`{tag} = __RemovedIndex`{tag} - 1; \ while (__InsertIndex`{tag} <= __High`{tag}) { \ __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \ if ( `{array}[__Closest`{tag}] `operator `{array}[__RemovedIndex`{tag}] ) { \ __High`{tag} = __Closest`{tag} - 1; \ } \ else if ( `{array}[__RemovedIndex`{tag}] `operator `{array}[__Closest`{tag}] ) { \ __InsertIndex`{tag} = __Closest`{tag} + 1; \ } \ else { \ __InsertIndex`{tag} = __Closest`{tag}; \ break; \ } \ } \ if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] `operator `{array}[__InsertIndex`{tag}] ) { \ ++__InsertIndex`{tag}; \ } \ } \ else { \ __InsertIndex`{tag} = __RemovedIndex`{tag}; \ } \ if ( __RemovedIndex`{tag} != __InsertIndex`{tag} ) { \ `{array}.Insert(__InsertIndex`{tag}, 1); \ `{array}[__InsertIndex`{tag}] = `{array}[__RemovedIndex`{tag} + 1]; \ `{array}.Remove(__RemovedIndex`{tag} + 1, 1); \ } \ }
`define sort_m(array,tag) `sort_m_op(`array, `tag, >)
// These are the standard macros you would use, only use the "_m" macros // in case of naming conflicts with the variables
// Declare the variables used for the sorting `define sort_decl `sort_decl_m(_)
// Sort the given array `define sort(array) `sort_m_op(`array, _, >)
// Sort using an alternative operator, for example use `sort_op(array,>) // to perform reverse order sorting. `define sort_op(array,op) `sort_m_op(`array, _, `op) </uscript>
Save the above code as sorter.uci
.
Example
<uscript> `include(sorter.uci)
function intSorter() {
`sort_decl(); local int i; local array<int> data; data.length = 10; data[0] = 4; data[1] = 7; data[2] = 10; data[3] = 3; data[4] = 5; data[5] = 9; data[6] = 2; data[7] = 8; data[8] = 1; data[9] = 6; `log("Before:"); for (i = 0; i < data.length; ++i) { `log(data[i]); } `sort(data); `log("After:"); for (i = 0; i < data.length; ++i) { `log(data[i]); }
`sort_op(data, <); `log("Reversed:"); for (i = 0; i < data.length; ++i) { `log(data[i]); }
} </uscript>
Custom type notice
You can sort any array with this macro, as long as the greater than (>
) operator have been defined for that type. Or when you use the sort_op(Array,Operator)
macro, the specified operator.
You can use the following template for implementing the operator for the type you want to sort: <uscript> static final operator(24) bool > ( MyCustomType A, MyCustomType B ) {
// TODO: implement
} </uscript> It's best to define the operator as static and final, this improves the execution speed.