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UE3:Insertion Sort Macro
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Revision as of 12:21, 16 September 2009 by Elmuerte (Talk | contribs) (added a warning when you have a broken compare algorithm)
Below is a macro that allows you to quickly implement the sorting of a dynamic array. The sorting is performed within the scope of the function where it is used. This reduces overhead created by function calling.
/** * Inline sorting algorithm, based on the Insertion Sort on the UnrealWiki * http://wiki.beyondunreal.com/Legacy:Insertion_Sort * * Usage: include this include file in a class where you want to use it * using `include(sorter.uci) * When in a function where you want to perform sorting add `sort_decl(); * right after the function declaration. Then at the place where you want * to sort a dynamic array use `sort(MyArray); * * For example: * function test(array<int> myArray) * { * `sort_decl(); * local int foo; * `sort(myArray); * } * * This sorting mechanism works for all types for which there is a > and * == operator. This is the case for most primitive types in the * UnrealEngine. For other types you need to declare the > and == * operator yourself. * * You are free to use this software as you like, as long as you don't * claim owner or authorship. * * Last update: 2009-09-16 19:20 UTC */ `define sort_decl_m(tag) \ local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag}; `define sort_m(array,tag) \ for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \ if ( `{array}[__RemovedIndex`{tag} - 1] > `{array}[__RemovedIndex`{tag}] ) { \ __InsertIndex`{tag} = 0;\ __High`{tag} = __RemovedIndex`{tag} - 1; \ while (__InsertIndex`{tag} <= __High`{tag}) { \ __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \ if ( `{array}[__Closest`{tag}] == `{array}[__RemovedIndex`{tag}] ) { \ __InsertIndex`{tag} = __Closest`{tag}; \ break; \ } \ if ( `{array}[__Closest`{tag}] > `{array}[__RemovedIndex`{tag}] ) { \ __High`{tag} = __Closest`{tag} - 1; \ } \ else if ( `{array}[__RemovedIndex`{tag}] > `{array}[__Closest`{tag}] ) { \ __InsertIndex`{tag} = __Closest`{tag} + 1; \ } \ `warn("There is a bug in your compare algorithm. !(A > B || B > A) should mean A == B");\ break;\ } \ if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] > `{array}[__InsertIndex`{tag}] ) { \ ++__InsertIndex`{tag}; \ } \ } \ else { \ __InsertIndex`{tag} = __RemovedIndex`{tag}; \ } \ if ( __RemovedIndex`{tag} != __InsertIndex`{tag} ) { \ `{array}.Insert(__InsertIndex`{tag}, 1); \ `{array}[__InsertIndex`{tag}] = `{array}[__RemovedIndex`{tag} + 1]; \ `{array}.Remove(__RemovedIndex`{tag} + 1, 1); \ } \ } // Short hand notation when you only need 1 sorter in a function. `define sort_decl `sort_decl_m(_) `define sort(array) `sort_m(`array, _)
Save the above code as sorter.uci
.
Example
`include(sorter.uci) function intSorter() { `sort_decl(); local int i; local array<int> data; data.length = 10; data[0] = 4; data[1] = 7; data[2] = 10; data[3] = 3; data[4] = 5; data[5] = 9; data[6] = 2; data[7] = 8; data[8] = 1; data[9] = 6; `log("Before:"); for (i = 0; i < data.length; ++i) { `log(data[i]); } `sort(data); `log("After:"); for (i = 0; i < data.length; ++i) { `log(data[i]); } }