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UE3:InstancedStaticMeshComponent (UDK)
Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> StaticMeshComponent >> InstancedStaticMeshComponent |
- Package:
- Engine
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Properties[edit]
Property group 'InstancedStaticMeshComponent'[edit]
InstancingRandomSeed[edit]
Type: int
Value used to seed the random number stream that generates random numbers for each of this mesh's instances. The random number is stored in a buffer accessible to materials through the PerInstanceRandom expression. If this is set to zero (default), it will be populated automatically by the editor
Internal variables[edit]
CachedMappings[edit]
Type: array<InstancedStaticMeshMappingInfo>
Modifiers: transient
The mappings for all the instances of this component
ComponentJoinKey[edit]
Type: int
A key for deciding which components are compatible when joining components together after a lighting build. Will default to the staticmesh pointer when SetStaticMesh is called, so this must be set after calling SetStaticMesh on the component
NumPendingLightmaps[edit]
Type: int
Modifiers: transient
Number of pending lightmaps still to be calculated (Apply()'d)
PerInstanceData[edit]
Type: array<InstancedStaticMeshInstanceData>
Array of instances
Structs[edit]
InstancedStaticMeshInstanceData[edit]
Modifiers: native
- Object.Matrix Transform
- Object.Vector2D LightmapUVBias
- Object.Vector2D ShadowmapUVBias
InstancedStaticMeshMappingInfo[edit]
Modifiers: native
- pointer{class FInstancedStaticMeshStaticLightingTextureMapping} Mapping
- pointer{class FInstancedLightMap2D} Lightmap
- Texture2D LightmapTexture
- ShadowMap2D ShadowmapTexture