Mostly Harmless
Difference between revisions of "UE3:Interface NavigationHandle (UDK)"
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Interface for actors that use NavigationHandle | Interface for actors that use NavigationHandle | ||
- implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh | - implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh |
Latest revision as of 07:24, 2 November 2011
Interface >> Interface_NavigationHandle |
Contents
- Package:
- Engine
- Known implementing classes:
- AIController, CrowdAgentBase, GameAIController, GameCrowdAgent, GameCrowdAgentSkeletal, GameCrowdDestination, GameCrowdInteractionDestination, UTBot, UTGameCrowdAgent, Admin, Controller, DebugCameraController, DemoRecSpectator, DynamicGameCrowdDestination, GamePlayerController, PlayerController, UTConsolePlayerController, UTEntryPlayerController, UTPlayerController
Please help improve this article or section by expanding it. |
Interface for actors that use NavigationHandle - implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh
Events[edit]
NotifyPathChanged[edit]
event NotifyPathChanged ()
this event is called when an edge is deleted that this handle is actively using