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UE3:Interface_NavigationHandle (UDK)
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Revision as of 06:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Interface >> Interface_NavigationHandle |
Contents
- Package:
- Engine
- Known implementing classes:
- AIController, CrowdAgentBase, GameAIController, GameCrowdAgent, GameCrowdAgentSkeletal, GameCrowdDestination, GameCrowdInteractionDestination, UTBot, UTGameCrowdAgent, Admin, Controller, DebugCameraController, DemoRecSpectator, DynamicGameCrowdDestination, GamePlayerController, PlayerController, UTConsolePlayerController, UTEntryPlayerController, UTPlayerController
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Interface for actors that use NavigationHandle - implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh
Events
NotifyPathChanged
event NotifyPathChanged ()
this event is called when an edge is deleted that this handle is actively using