Cogito, ergo sum

UE3:Interface_NavigationHandle (UDK)

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Revision as of 06:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))

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UDK Interface >> Interface_NavigationHandle
Package: 
Engine
Known implementing classes:
AIController, CrowdAgentBase, GameAIController, GameCrowdAgent, GameCrowdAgentSkeletal, GameCrowdDestination, GameCrowdInteractionDestination, UTBot, UTGameCrowdAgent, Admin, Controller, DebugCameraController, DemoRecSpectator, DynamicGameCrowdDestination, GamePlayerController, PlayerController, UTConsolePlayerController, UTEntryPlayerController, UTPlayerController

Interface for actors that use NavigationHandle - implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh

Events

NotifyPathChanged

event NotifyPathChanged ()

this event is called when an edge is deleted that this handle is actively using